Pins / Side Control / Mount
Underhooks and chest. Flattening. Chest without hips fails.
Adapted from InGrappling, Pins / Side Control / Mount. System Games did not invent this curriculum.
Top positions — mount, side control, north-south, knee on belly, crucifix, kata gatame, technical mount, s-mount, quarter mount, gift wrap, domplata. Top and bottom perspectives covered.
Canon pages
Side ControlMountNorth–SouthCrucifix — TopCrucifix — BottomDomplataGift WrapGift Wrap — BottomHigh MountKata GatameKata Gatame — BottomKesa GatameKesa Gatame — BottomKnee on Belly — TopKnee on Belly — BottomLocoplataMount — BottomNorth-South — BottomOctopus — Top PerspectiveQuarter MountQuarter Mount — BottomReverse Kesa GatameReverse Kesa Gatame — BottomS-MountS-Mount — BottomSide Control — BottomTechnical MountTechnical Mount — BottomActive Shot vs SprawlAdd the LegsAdvance the PinAnkle Lock Finish GameArm Trap Without HooksArms OutArms Under the HeadAshi Garami Entry GameAttacking Turtle ArmsAttacking Turtle ArmsBack Arm Trap FinishBack EscapeBack Position Seatbelt KeepBack RetentionBack Retention with HooksBack-to-Back Spin UpBall of YarnBase OnlyBase, Frame, KneeBiceps to the EarBreak the BaseButterfly Ashi, Shotgun Grip — Thread to ControlButterfly Kimura TrapCausing PostsChest or HipsChest to Chest Chest to BackChest to Chest PinningChest-to-Chest Pin ControlClimbing the BackClinch Pummeling DefenseCollar Tie Inside-Hand BattleConfined-Area Guard RetentionConnection ClimbConnection Hold — Grips OffContinuous Grip FightCovering the HipsCovering the ShouldersCovering the ShouldersCreateCreate and Break ConnectionsCreate and Break ConnectionsCross-Leg Back TakeDeny the Knee WedgeDeny the Thigh PinDLR/RDLR Leg EntryDLR/RDLR Off-BalanceDouble Arm IsolationDouble Inside Back TakeDouble Leg PinEarn the Straight JacketElbow Exposure Extension ContractionElbow HuntingFinishing the Pass — From the J-PointFinishing the Reversal — From Shin-to-ShinFinishing the Strangle — From the BackFoot Sweep OnlyFront Headlock ControlFront Headlock FinishFront Headlock FlattenFront Headlock LiftFront Headlock StrangleFront Headlock to the BackFront Headlock vs. Sit-Out and Stand-UpFront Headlock — Back Take GameFront Headlock — Guillotine Entry GameGuard Armbar vs the Stack — Reading the DefenceGuillotine and AnacondaGuillotine ExchangeHand Snap to Back TakeHead-and-Arm Tackle DefenseHip AccessHold the ShellHook War — Back Position Lower ControlInitiating Maintaining Chest to Back ContactIsolate FirstIsolating the NeckKeep It on the EarKeep the Arms ApartKeep the Top KneeKnee Slide PassingKnee to the CeilingLateral Leg ClearanceLeg First, Then the LockLow MountMaintain and Break ConnectionMaintain ControlMaintain Scarf HoldMaintaining The Knee ShieldMiddle MountMount Armbar — Arm Extraction and Finish PositionMount EscapeMount HuntingNo Knees Top PlayerNo-Gi Hook GuardNorth South PinningNorth-South DenialOpen Guard SweepingOpen Side ControlOpen the FeetOutside Ashi, Shotgun Grip — Close to SankakuOver-Under Clinch BattlePass Without GripsPassing the Ankle LinePassing the Knee LinePassing vs Knee ShieldPick the ShotPunishing PostsPush to PullRear Body Lock FinishRebuilding Behind a FrameSeatbelt Without HooksShin SurfingShot DefenseShoulder and Hip ControlSide Control CircumnavigateSide Control Kimura — Establish and Defend the GripSingle Leg FinishSingle Leg to BackSingle Underhook ControlSingle-Leg X — Enter the Outside GameSprawl Counter ChainStand UpStanding to Pin or StrangleStanding vs SeatedStanding vs Seated — With an AdvantageStraight Jacket Back ControlSubmission HuntingTackle Finish to PinTakedown to PassThe Dogfight — Back or TopToreando RecoveryTransitionTransitioning to Shoulder LineTriangle FinishingTriangle — Finish Game vs. Posture StackTriangle — Hip Angle and Arm Isolation GameTurtle Ankle AttacksTurtle Body LockTurtle SandwichTurtle Top Kimura ControlUnder the ElbowUnderhook Back Step EntryUnderhook ControlUnderhook TakedownWin the ScrambleWrestling UpWrist Pinning and Trapping
Games
Active Shot vs SprawlAdd the LegsAdvance the PinAnkle Lock Finish GameArm Trap Without HooksArms OutArms Under the HeadAshi Garami Entry GameAttacking Turtle ArmsAttacking Turtle ArmsBack Arm Trap FinishBack EscapeBack Position Seatbelt KeepBack RetentionBack Retention with HooksBack-to-Back Spin UpBall of YarnBase OnlyBase, Frame, KneeBiceps to the EarBreak the BaseButterfly Ashi, Shotgun Grip — Thread to ControlButterfly Kimura TrapCausing PostsChest or HipsChest to Chest Chest to BackChest to Chest PinningChest-to-Chest Pin ControlClimbing the BackClinch Pummeling DefenseCollar Tie Inside-Hand BattleConfined-Area Guard RetentionConnection ClimbConnection Hold — Grips OffContinuous Grip FightCovering the HipsCovering the ShouldersCovering the ShouldersCreateCreate and Break ConnectionsCreate and Break ConnectionsCreate and Break ConnectionsCross-Leg Back TakeDeny the Knee WedgeDeny the Thigh PinDLR/RDLR Leg EntryDLR/RDLR Off-BalanceDouble Arm IsolationDouble Inside Back TakeDouble Leg PinEarn the Straight JacketElbow Exposure Extension ContractionElbow HuntingFinishing the Pass — From the J-PointFinishing the Reversal — From Shin-to-ShinFinishing the Strangle — From the BackFoot Sweep OnlyFront Headlock ControlFront Headlock FinishFront Headlock FlattenFront Headlock LiftFront Headlock StrangleFront Headlock to the BackFront Headlock vs. Sit-Out and Stand-UpFront Headlock — Back Take GameFront Headlock — Guillotine Entry GameGuard Armbar vs the Stack — Reading the DefenceGuillotine and AnacondaGuillotine ExchangeHand Snap to Back TakeHead-and-Arm Tackle DefenseHigh MountHip AccessHold the ShellHook War — Back Position Lower ControlInitiating Maintaining Chest to Back ContactIsolate FirstIsolating the NeckKeep It on the EarKeep the Arms ApartKeep the Top KneeKnee Slide PassingKnee to the CeilingLateral Leg ClearanceLeg First, Then the LockLow MountMaintainMaintain and Break ConnectionMaintain ConnectionMaintain ControlMaintain Scarf HoldMaintaining The Knee ShieldMiddle MountMount Armbar — Arm Extraction and Finish PositionMount EscapeMount HuntingNo Knees Top PlayerNo-Gi Hook GuardNorth South PinningNorth-South DenialOpen Guard SweepingOpen Side ControlOpen the FeetOutside Ashi, Shotgun Grip — Close to SankakuOver-Under Clinch BattlePass Without GripsPassing the Ankle LinePassing the Knee LinePassing vs Knee ShieldPick the ShotPunishing PostsPush to PullRear Body Lock FinishRebuilding Behind a FrameSeatbelt Without HooksShin SurfingShot DefenseShoulder and Hip ControlSide Control CircumnavigateSide Control Kimura — Establish and Defend the GripSingle Leg FinishSingle Leg to BackSingle Underhook ControlSingle-Leg X — Enter the Outside GameSprawl Counter ChainStand UpStanding to Pin or StrangleStanding vs SeatedStanding vs Seated — With an AdvantageStraight Jacket Back ControlSubmission HuntingSubmission HuntingTackle Finish to PinTakedown to PassThe Dogfight — Back or TopToreando RecoveryTransitionTransition to MountTransitioning to Shoulder LineTriangle FinishingTriangle — Finish Game vs. Posture StackTriangle — Hip Angle and Arm Isolation GameTurtle Ankle AttacksTurtle Body LockTurtle SandwichTurtle Top Kimura ControlUnder the ElbowUnderhook Back Step EntryUnderhook ControlUnderhook TakedownUseWin the ScrambleWrestling UpWrist Pinning and Trapping