Butterfly Kimura Trap
Mat mode
TOP PLAYER
POSITION
In the butterfly kimura trap. Bottom already has the figure-four on one arm.
OBJECTIVE
Pass to a stable top position. Tools include posting the free hand, standing, or a low sprawl — each one opens a different horn.
CONSTRAINTS
Elevated safety. Confirm tap-release reliability before running it. Reset when the bottom player completes a sweep, submission, or back take; when the top player passes guard; or when the kimura grip has been completely broken and the bottom player's guard closed without re-establishing the grip within five seconds. One point per win condition. Play to five points per side. Default rounds 4:00.
WIN CONDITION
Pass guard to a stable top position.
BOTTOM PLAYER
POSITION
Butterfly guard with the figure-four loop already established on one arm.
OBJECTIVE
Read posture, not a predetermined path: forward lean opens the submission; lean-back opens the sweep; neutral posture gets submission pressure until a lean appears.
CONSTRAINTS
Same elevated safety and five-points-per-side scoring.
WIN CONDITION
Force the tap by rotating the shoulder past its range, sweep to top position keeping the figure-four grip, or take the back from the grip.
More — series, chips, coach notes
InGrappling, Butterfly Kimura Trap. GAME-KIM-04.
Problem
In the butterfly kimura trap.
Tell the room
Pass to a stable top position. Tools include posting the free hand, standing, or a low sprawl — each one opens a different horn.
Setup
In the butterfly kimura trap. Bottom already has the figure-four on one arm. Butterfly guard with the figure-four loop already established on one arm.
Score
Pass guard to a stable top position. Force the tap by rotating the shoulder past its range, sweep to top position keeping the figure-four grip, or take the back from the grip.
Rules
- Elevated safety.
- Confirm tap-release reliability before running it.
- Reset when the bottom player completes a sweep, submission, or back take; when the top player passes guard; or when the kimura grip has been completely broken and the bottom player's guard closed without re-establishing the grip within five seconds.
- One point per win condition.
- Play to five points per side.
- Default rounds 4:00.
- Same elevated safety and five-points-per-side scoring.
Trains
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Allow the top player to attempt to break the grip (adding grip breaking to their tools) — now the bottom player must also track when to convert to a different guard to re-establish the figure-four.
- Allow the bottom player to play the game from seated guard as well as butterfly — the kimura trap is available from multiple seated positions.
- Add the triangle as a secondary threat — the kimura trap from butterfly creates triangle exposure when the top player resolves the kimura threat by removing the arm.
submissions · kimura