Butterfly Kimura Trap

Mat mode

TOP PLAYER

POSITION

In the butterfly kimura trap. Bottom already has the figure-four on one arm.

OBJECTIVE

Pass to a stable top position. Tools include posting the free hand, standing, or a low sprawl — each one opens a different horn.

CONSTRAINTS

Elevated safety. Confirm tap-release reliability before running it. Reset when the bottom player completes a sweep, submission, or back take; when the top player passes guard; or when the kimura grip has been completely broken and the bottom player's guard closed without re-establishing the grip within five seconds. One point per win condition. Play to five points per side. Default rounds 4:00.

WIN CONDITION

Pass guard to a stable top position.


BOTTOM PLAYER

POSITION

Butterfly guard with the figure-four loop already established on one arm.

OBJECTIVE

Read posture, not a predetermined path: forward lean opens the submission; lean-back opens the sweep; neutral posture gets submission pressure until a lean appears.

CONSTRAINTS

Same elevated safety and five-points-per-side scoring.

WIN CONDITION

Force the tap by rotating the shoulder past its range, sweep to top position keeping the figure-four grip, or take the back from the grip.

4:00

Start round timer (4:00)
More — series, chips, coach notes

Developing · Bottom-advantage · Elevated · Constraint Positional

InGrappling, Butterfly Kimura Trap. GAME-KIM-04.

Problem

In the butterfly kimura trap.

Tell the room

Pass to a stable top position. Tools include posting the free hand, standing, or a low sprawl — each one opens a different horn.

Setup

In the butterfly kimura trap. Bottom already has the figure-four on one arm. Butterfly guard with the figure-four loop already established on one arm.

Score

Pass guard to a stable top position. Force the tap by rotating the shoulder past its range, sweep to top position keeping the figure-four grip, or take the back from the grip.

Rules

  1. Elevated safety.
  2. Confirm tap-release reliability before running it.
  3. Reset when the bottom player completes a sweep, submission, or back take; when the top player passes guard; or when the kimura grip has been completely broken and the bottom player's guard closed without re-establishing the grip within five seconds.
  4. One point per win condition.
  5. Play to five points per side.
  6. Default rounds 4:00.
  7. Same elevated safety and five-points-per-side scoring.
Build a class from this

Trains

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Allow the top player to attempt to break the grip (adding grip breaking to their tools) — now the bottom player must also track when to convert to a different guard to re-establish the figure-four.
  • Allow the bottom player to play the game from seated guard as well as butterfly — the kimura trap is available from multiple seated positions.
  • Add the triangle as a secondary threat — the kimura trap from butterfly creates triangle exposure when the top player resolves the kimura threat by removing the arm.

submissions · kimura