Technique Canon
Names for solutions athletes discover in games. Hubs plus InGrappling-adapted canon pages for the families this catalog actually plays.
Adapted from InGrappling, Technique library. System Games did not invent this curriculum.
Submissions
Armbar7 games · Isolate the arm. Load the elbow past its structural limit.Kimura7 games · Figure-four the wrist. Rotate the shoulder behind the line.Triangle14 games · Close the figure-four around the neck and one arm. Compress both sides.Front Headlock / Guillotine23 games · Head and arm in the pocket. Chest pressure. Finish or take the back.Back Attacks14 games · Chest to back. Hooks or body triangle. Strangle with two sides of pressure.Leg Locks14 games · Inside space, heel exposure, connection through the finish.Guillotine system0 games · Front-headlock finishes: arm-in, arm-out, high-elbow, and the go-behind fork.Positions
Passing30 games · Clear the feet, win the knee line, keep a connection.Guard / Retention59 games · Feet on a line. Face the passer. Elbow connections. Hip mobility.Pins / Side Control / Mount154 games · Underhooks and chest. Flattening. Chest without hips fails.Turtle18 games · Front headlock, kimura, back-take, or stand. Same shell, opposite jobs.Transitions & Scrambles6 games · Named scrambles. Dominate, neutralise, capitalise.Escapes11 games · Create space, then move through it. Defence before offence on elevated risk.Sweeps7 games · Destabilise, then come up. Off-balance precedes the reversal.Stand-up / Takedowns10 games · Secondary leg, hip access, hands vs hips, level change, kuzushi.Stand-up & pins
Folkstyle0 games · Riding, tilting, and mat wrestling that still show up in no-gi pins and turtle.