Library
The structural map. Reference, Frameworks, Practice, Audience. Glossary, drills, concepts, method, and the belief / science / start atlases are adapted from InGrappling — every link here is live.
Adapted from InGrappling, InGrappling library. System Games did not invent this curriculum.
MethodWhy practice is designed this way.Technique CanonNames for solutions found in games.InvariantsWhat stays true when the game changes.ConceptsDilemmas, families, and how techniques become systems.DrillsClosed-loop primitives that isolate one invariant.CurriculumFoundations → Developing → Proficient paths.GlossaryCanonical no-gi terms, adapted from InGrappling.StartNew to no-gi. First class, first month, first finishes.ScienceWhy the invariants hold.BeliefsFolklore vs mechanics.Filter & FindSearch the catalog by position, constraint, invariant, ability.SeriesFinish-first ladders and submission systems.ConstraintsSix task-constraint types.MapPositions this catalog actually plays.ToolsCoach desk. Local progress. No paywall.AccountSaved, notes, journal, camp tracker — on this phone.StudentsHow to use the catalog as an athlete.CoachesHow to run a class from this graph.CompetitorsMatch plan and a last-priority scout pad.School ownersExport and class packs. No multi-tenant admin.ParentsKids, clocks, and safety tags.BeliefsThe stance under the method.Competitive metaRules as informational constraints.ProfilesOrganism constraints.HistoryWhere the language came from.StandardsAbility and safety floor.HealthElevated tags and tap-and-release.Social dynamicsScoring that makes rooms braver.