What's new
Running changelog for grappling.games. No account required. Dates are America/Denver.
v0.7.0
· America/Denver
Mat mode on game pages: run the round from the first screen.
Why it helps: Athletes can run the game from the page without hunting for the rules.
Added
- Game detail Mat mode: Top/Bottom (or the game's roles) with Position, Objective, Constraints, Win, and an on-page Start timer.
Changed
- Chips, series ladder, Also play, and glossary/INV sit below the play block. On mobile they fold into More.
- Reference video stays just under the play block, or beside it on desktop, so the win condition is not buried.
- Save, Copy, and Print stay on the play block as secondary controls.
v0.6.0
· America/Denver
Optional free reference videos on game pages.
Why it helps: Coaches and students can watch a free reference for the game without leaving the page.
Added
- Optional video on a game: url, embed, title, source, and optional checked_at. embed is a YouTube id; the page builds the privacy-enhanced embed.
- Game pages with a video show a responsive player plus an Open video link. Pages without a video stay clean — no empty chrome.
- Three source-cited YouTube examples: Hold Them Down, Maintaining Control, and Finishing Mechanics.
v0.5.1
· America/Denver
Why it helps: The mat is easier to reach. Gold marks where you are or the class you are about to run, not a permanent Saved highlight. Mobile shows a game title before a wall of filters.
Changed
- Header is three modes — Find a game, Follow a series, Coach desk — instead of one row of peer links. Every destination stays in the footer.
- Game pages lead with roles, constraints, win, and the timer, then chips, ladder, Also play, and invariants.
- Catalog rows split ability / asymmetry / safety from secondary tags. Training Intentions is now Build a class or Open class.
v0.5.0
· America/Denver
Foundation already live on grappling.games.
Why it helps: Coaches and students can find games, climb series, and plan training from one place.
Added
- Full CLA catalog plus the InGrappling atlas structure (method, techniques, invariants, map, library).
- Series hubs so a room can climb a ladder instead of picking games at random.
- Constraints explorer, catalog filters, drill timer, and class-pack print.
Changed
- Publish QA process is starting, so catalog copy can be checked against sources before it is trusted on the mat.