Series

Ordered runs that mirror InGrappling’s phase ladders and system progressions. Play finish-first: the won position first, then climb down. See reverse-phase progression.

InGrappling, Phase ladders.
Standing vs Seated Passing6 games · The passer’s finish-first climb — from a pass that is already won down to passing while behind, against a guard that is attacking.Guard Retention4 games · The inverse — the guard player’s finish-first climb, from a guard that is already winning down to recovering one from flat.Back Attack5 games · The attacker’s finish-first climb — from a strangle that is already threaded down to taking the back against someone defending it.Back Escape5 games · The escaping player’s finish-first climb, from an escape that is nearly complete down to fighting out with the whole battle live.Inside Position6 games · Inside-line control, finish-first — from a sealed inside sankaku down through the saddle and 70/30 to the neutral 50/50.Outside Position6 games · Outside-line control, finish-first — from game over down through the heist, outside ashi, butterfly ashi and single-leg X.Armbar System5 games · Closed-guard entry, stack read, mount isolation, the armbar-triangle dilemma, then the full expression.Kimura System5 games · Grip first from side control, then closed guard, turtle, the butterfly trap, then the full expression.Triangle System5 games · Entry, hip angle, the finish vs the stack, the two-way combination, then the full expression.Front Headlock System5 games · Establish and hold, sit-out and stand-up, guillotine thread, back take, then the full expression.