Stand-up / Takedowns

Secondary leg, hip access, hands vs hips, level change, kuzushi.

Adapted from InGrappling, Stand-up / Takedowns. System Games did not invent this curriculum.

Neutral start position — stance, base, and distance management

FoundationsPOS-STD-CLINCH-SINGLE-COLLARSingle Collar Tie

Primary takedown defence — hip removal and front headlock

Deliberate entry to bottom — destination-first strategy

FoundationsPOS-STD-CLINCH-DOUBLE-COLLARDouble Collar Tie

Canon pages

Single LegLevel change, secondary-leg attack, finish to a pin or front headlock.Guard Pull / Seated GuardStanding-to-guard-pull is the representative game: pull without giving a pass.Ankle PickThe ankle pick is a precision takedown — controlling one ankle and pulling it forward while the opponent's weight is on it.Arm DragArm drag — opponent’s arm used as a handle to redirect their body; pulling across the centreline exposes the back.Blast DoubleBlast double — the explosive variant of the double leg takedown.Cut the CornerCut the corner — the trip finish for the single and double leg. Drive the controlled leg across the midline while stepping around the secondDouble Collar TieThe double collar tie — both hands on the back of the opponent's neck — creates the clinch snap and the hip throw entry.Double Leg EntryDouble leg — head at the hip, shoulder through both legs. Deepest level change of any takedown. Primary defence is the sprawl.Double UnderhooksDouble underhooks give the most hip control of any clinch position — both arms under the opponent's, both hips accessible.Duck UnderThe duck under is a wrestling entry in which the attacker dips below the opponent's arm to emerge on their back side.Fireman's CarryFireman's carry — drops under the arm and through the legs to load the opponent across the shoulders. Shoulder is the fulcrum.Flying ArmbarFlying armbar — standing-to-submission attack; jumping directly to an armbar lock. The highest-risk standing entry.Flying TriangleFlying triangle — jumping from standing to lock a triangle choke. Elevated risk; precise timing required.Front Body LockThe front body lock — both arms wrapped around the opponent's torso from the front — provides the highest level of positionalStanding Front HeadlockStanding front headlock — after a snap down; guillotine, D’Arce, and back take entries before the opponent recovers.Go BehindThe go behind is a standing position change from a front or side position to a full rear position, stepping or spinning around the opponent'Harai GoshiHarai Goshi — sweeping hip throw; full hip insertion with outer thigh/hip sweep.High CrotchHigh crotch — between single and double leg: head at hip level, arm under the crotch. Converts to double leg or spins to back.Hip Throw FamilyHip throw — attacker turns in, places hip inside the opponent's, loads them over the fulcrum. O-goshi, uki goshi and koshi guruma.Imanari RollImanari roll — inverted standing-to-ground entry threading directly to ashi garami or cross ashi garami.Inside TripThe inside trip hooks the opponent's near leg from inside with the practitioner's near leg and trips or sweeps it outward, while upper body Ippon Seoi NageIppon Seoi Nage — single shoulder throw; drop variant most used in no-gi competition. Arm over shoulder, hip and back rotation.Kani BasamiKani Basami — scissors takedown. Sacrifice technique with elevated knee injury risk. Elite-level timing and angle requirement.Knee TapThe knee tap taps the opponent's near knee inward from a single leg grip or clinch, buckling the knee and dropping the opponent to the mat.Koshi GurumaKoshi guruma — the hip wheel throw. A hip throw using a head and neck wrap rather than the underhook of standard hip throws.Kosoto GariKosoto gari is a judo foot throw in which the attacker reaps the opponent's far leg from outside while driving their weight forward.Kouchi MakikomiKouchi makikomi — the wrapping variant of kouchi gari.Lateral DropThe lateral drop drops the practitioner to the side while pulling the opponent's upper body across, throwing them over the dropping body.O GoshiO goshi — the major hip throw. The attacker turns in, loads the opponent fully across the hip, and rotates them over the fulcrum.Osoto GariOsoto gari is the major outer reaping throw — the attacker drives the opponent's upper body back and sweeps their posting leg with a large rOuchi GariOuchi gari — the major inner reap. Drive the opponent's posture forward, then reap the inner leg backward from between their stance to put tOutside TripThe outside trip hooks the opponent's near leg from the outside — stepping behind or around the lead leg — and trips it inward while upper bOver-Under ClinchOver-under clinch — overhook over the near shoulder, underhook under the far arm. Primary no-gi contact position.Rear Body LockRear body lock — both arms around the opponent’s torso from behind, hip-to-hip. Standing precursor to back take entries.Russian TieRussian tie — two hands on one arm; superior arm control for single leg, double leg, ankle pick, and arm drag entries.Seoi OtoshiSeoi otoshi — the drop shoulder throw, no-gi-friendly variant where the attacker drops to the knees during the pivot to compress entry time Single Collar TieThe single collar tie — one hand on the back of the opponent's head — is the standard initial engagement position.Snap DownThe snap down pulls the opponent's head sharply downward from a collar tie or head control, forcing them to turtle or four-point.SprawlSprawl — primary takedown defence: hips down, legs behind the attacker. Creates front headlock for guillotines and anacondas.StandingStanding — the default start of all grappling exchanges. Stance, base, and distance management determine what is available.Sumi Gaeshi (Standing)Sumi gaeshi (standing context) — sacrifice throw where the attacker falls backward while elevating the opponent's near leg.SuplexThe suplex lifts the opponent from a rear body lock and arches backward, throwing them overhead.Sweep SingleSweep single — the single leg finish in which the attacker circles to the outside of the trapped leg and sweeps the opponent's far ankle.Tomoe NageTomoe nage — sacrifice throw where the attacker falls backward and uses a foot planted on the opponent's hip or stomach to launch them overhUchi MataUchi mata — inner thigh reap throw. One of the highest-percentage judo throws, increasingly dominant in elite no-gi competition.Uki GoshiUki goshi — the floating hip throw. A half-hip entry that turns the opponent over a partially loaded hip rather than lifting them across it.Standing vs Entangled GuardStanding passer against an opponent in a leg entanglement — ashi garami, outside ashi, cross ashi, 50/50.Standing vs Seated GuardPassing a seated guard from your feet — butterfly, shin-on-shin, single-leg X. Hold the height advantage, fight grips, and shut down the wreStanding vs Supine GuardStanding passer against an opponent lying on their back — closed guard, De la Riva, X-guard.Wrestling Up (Turtle Bottom)Wrestling up is the act of returning to a standing base from the turtle bottom position.Connection and DestabilizationFrom the catalogConnection and MovementFrom the catalogConnection, Destabilization, and Hip AccessFrom the catalogDouble Leg DriveFrom the catalogDouble Leg PinFrom the catalogFinishingFrom the catalogFirst Grip WinsFrom the catalogSingle Leg FinishFrom the catalogSingle Leg to BackFrom the catalogSingle-Leg X — Enter the Outside GameFrom the catalog

Games

Connection and Destabilizationtakedowns · single leg takedown · Greg SoudersConnection and Movementtakedowns · single leg takedown · Greg SoudersConnection, Destabilization, and Hip Accesstakedowns · single leg takedown · Greg SoudersDouble Leg DriveTakedowns · StandingDouble Leg PinTransitions · PinsFinishingStanding · Double Leg · untestedFirst Grip Winsstandup · hand fighting · engagement · CLA · nogi-friendlySingle Leg FinishTakedowns · StandingSingle Leg to BackTakedowns · StandingSingle-Leg X — Enter the Outside Gamesingle-leg-x · SLX · outside-ashi · entries · ladder · CLA · nogi-friendly