Stand-up / Takedowns
Secondary leg, hip access, hands vs hips, level change, kuzushi.
Adapted from InGrappling, Stand-up / Takedowns. System Games did not invent this curriculum.
Neutral start position — stance, base, and distance management
FoundationsPOS-STD-CLINCH-SINGLE-COLLARSingle Collar Tie
Primary takedown defence — hip removal and front headlock
Deliberate entry to bottom — destination-first strategy
FoundationsPOS-STD-CLINCH-DOUBLE-COLLARDouble Collar Tie
Canon pages
Single LegGuard Pull / Seated GuardAnkle PickArm DragBlast DoubleCut the CornerDouble Collar TieDouble Leg EntryDouble UnderhooksDuck UnderFireman's CarryFlying ArmbarFlying TriangleFront Body LockStanding Front HeadlockGo BehindHarai GoshiHigh CrotchHip Throw FamilyImanari RollInside TripIppon Seoi NageKani BasamiKnee TapKoshi GurumaKosoto GariKouchi MakikomiLateral DropO GoshiOsoto GariOuchi GariOutside TripOver-Under ClinchRear Body LockRussian TieSeoi OtoshiSingle Collar TieSnap DownSprawlStandingSumi Gaeshi (Standing)SuplexSweep SingleTomoe NageUchi MataUki GoshiStanding vs Entangled GuardStanding vs Seated GuardStanding vs Supine GuardWrestling Up (Turtle Bottom)Connection and DestabilizationConnection and MovementConnection, Destabilization, and Hip AccessDouble Leg DriveDouble Leg PinFinishingFirst Grip WinsSingle Leg FinishSingle Leg to BackSingle-Leg X — Enter the Outside Game