Go Behind

The go behind is a standing position change from a front or side position to a full rear position, stepping or spinning around the opponent's side…

Adapted from InGrappling, Go Behind. System Games did not invent this curriculum.

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The go behind is a standing technique in which the practitioner moves from a front-facing or side position to a full rear position — stepping or spinning around the opponent’s side and establishing body contact from behind. It is not a specific technique but a positional transition: the practitioner goes behind the opponent, establishing a rear body lock or rear tie-up from which takedowns, back takes, and throws become available.

The go behind is also called a slide by — the practitioner slides past the opponent’s side in a continuous motion, converting a neutral or disadvantaged position into a rear control. The motion requires the opponent to be momentarily committed forward, sideways, or off-balance — the go behind exploits that commitment by moving to the position the opponent has vacated.

In scoring terms, the go behind scores points in freestyle wrestling and submission-scoring rulesets — establishing a full rear position (chest to back, both hands around the body) counts as a positional advantage or back exposure score. In submission grappling, the value is the positional control rather than the score; the rear position creates access to the rear naked choke, the back take to the mat, and throws.

INV-13Invariant "Destabilisation precedes control. An opponent who retains structural balance can generate defensive force regardless of the position they are in."

Why it works hereA front-facing, balanced opponent has full defensive capacity — both arms, full vision, and force generation in every direction. The go behind destabilises by changing the practitioner's facing rather than the opponent's posture: the opponent's defensive structure is calibrated to the front, and emerging at their back invalidates that calibration before they can re-orient. The setup — duck under, sprawl-and-spin, or commitment off a single-leg defence — creates the brief window in which the opponent cannot track the practitioner; the go behind closes the chest-to-back position before tracking resumes.

See full invariant page → A front-facing opponent’s defensive capacity is concentrated in their front — their arms, visibility, and forward force generation are all oriented toward what they can see. The go behind moves the practitioner to the position the opponent cannot effectively defend: the rear. The opponent must spin or react to address the rear control, and the moment of reaction is when the takedown or back take is applied. The go behind removes the opponent’s defensive advantage by eliminating their facing advantage.

INV-08Invariant "Against a resisting opponent, positional advantage determines whether a submission attempt reaches the finish. A submission attempted without positional advantage requires the opponent's error or cooperation. Each step in the chain — position, then control, then submission — mechanically reduces the opponent's defensive options. Reversing the order does not eliminate the requirement; it transfers the cost to the attacker as increased resistance at the submission stage."

Games

Connection and Destabilizationtakedowns · single leg takedown · Greg SoudersConnection and Movementtakedowns · single leg takedown · Greg SoudersConnection, Destabilization, and Hip Accesstakedowns · single leg takedown · Greg SoudersDouble Leg DriveTakedowns · StandingDouble Leg PinTransitions · PinsFinishingStanding · Double Leg · untestedFirst Grip Winsstandup · hand fighting · engagement · CLA · nogi-friendlySingle Leg FinishTakedowns · StandingSingle Leg to BackTakedowns · StandingSingle-Leg X — Enter the Outside Gamesingle-leg-x · SLX · outside-ashi · entries · ladder · CLA · nogi-friendly