Double Leg Pin
transitions
Grapplers Collective, Double Leg Pin. 3-5 min rounds.
Problem
Holding a resisting partner's hips on the mat after the double leg lands.
Tell the room
The attacker drives the double leg until a hip touches the mat, then keeps it there. The defender's only way out is standing up. Pin the hips for 5 seconds, or cover both hips with your chest.
Setup
Start knees-on-knees in the double leg. Attacker clasped around both legs above the knee, head at the hip. Defender holds still until one hip touches the mat, then it goes live.
Score
Keep the hips on the mat.
- Attacker: hold the defender's hips on the mat for a continuous 5 seconds
- Attacker: cover both hips chest-to-chest or chest-to-back, weight over the hipline
- Defender: both feet on the mat, hips off the floor, no contact
Rules
- Never let the hips rise. If they clear the mat before a score, the defender takes the point.
- Pin before you finish. Strangles and joint locks score nothing until the pin or cover is complete.
- The defender must stand. Pulling guard or turtling gives the point to the attacker.
Adjust
Easier
Drop the pin to 3 seconds, and count sustained chest-on-hipline contact for 3 seconds.
Harder
Require the chest-to-back cover, no hip-pin shortcut, on a 20-second clock. Miss it and the defender scores.
If it stalls
If the attacker climbs toward the head, cue: “Your weight pays for the pin. The closer to their hips, the cheaper.”
TOP PLAYER (ATTACKER)
POSITION
Attacker clasped around both legs above the knee, head at the hip.
OBJECTIVE
The attacker drives the double leg until a hip touches the mat, then keeps it there. Pin the hips for 5 seconds, or cover both hips with your chest.
CONSTRAINTS
Never let the hips rise. If they clear the mat before a score, the defender takes the point. Pin before you finish. Strangles and joint locks score nothing until the pin or cover is complete. The defender must stand. Pulling guard or turtling gives the point to the attacker.
WIN CONDITION
hold the defender's hips on the mat for a continuous 5 seconds; cover both hips chest-to-chest or chest-to-back, weight over the hipline
BOTTOM PLAYER (DEFENDER)
POSITION
Defender holds still until one hip touches the mat, then it goes live.
OBJECTIVE
The defender's only way out is standing up. Pin the hips for 5 seconds, or cover both hips with your chest.
CONSTRAINTS
Never let the hips rise. If they clear the mat before a score, the defender takes the point. Pin before you finish. Strangles and joint locks score nothing until the pin or cover is complete. The defender must stand. Pulling guard or turtling gives the point to the attacker.
WIN CONDITION
both feet on the mat, hips off the floor, no contact