Pins · INV-PIN02
Chest pressure without hip control fails
They will hip-escape the moment the hips are free. Pair with INV-SC04.
Adapted from InGrappling, INV-PIN02. System Games did not invent this curriculum.
"The top player must cover the hips after establishing chest contact. Body contact without hip control allows the bottom player to turn and recover guard."
Achieving chest-to-chest contact is necessary but not sufficient for a complete pin. The top player who establishes chest contact but fails to cover the hip has completed the first of two control tasks. The second task — covering the hip — determines whether the position is actually a pin or merely a transient contact point that will be reversed.
The hip is the hinge of the bottom player’s escape system. When the hip is not covered, the bottom player retains the ability to turn away, insert a knee, bridge diagonally, or execute a technical stand-up. None of these require the top player to be moved off the chest — they require only that the hip is free to rotate. Side control that feels tight at the chest but allows the bottom player to turn their hip toward the top player is not a completed pin; it is chest contact that the bottom player is about to use as a lever.
Hip coverage is achieved in different ways depending on the specific top position: in side control, the top player’s hip sits low on the bottom player’s hip (cross-body, not chest-to-chest at the shoulders); in north-south, the top player’s weight sits across the hips directly; in mount, the leg-on-leg position prevents hip rotation. The specific mechanism varies, but the requirement — hip covered — does not.
Across the system, this principle expresses most cleanly in the following techniques:
Side control: Diagonal weight from the near shoulder to the far hip is the textbook side control posture for a reason — it puts the top player’s hip down on the bottom player’s near hip while the chest lands across the chest. Weight straight down covers the chest but the bottom player rotates their hip and recovers guard.
North-south: The top player’s hips sit across the bottom player’s chest with the weight loaded so that the bottom player cannot rotate their pelvis to either side. The chest contact alone does not finish the pin; the hip placement above the head is what removes the rotation.
Knee-on-belly: The knee is the explicit hip-coverage device — chest contact is replaced by direct hip pressure. Without the knee placed on the near hip, knee-on-belly is just a top player crouched over a bottom player who shrimps free; the knee on the hip is what makes it a pin.
Octopus top: The position seals the chest contact while the legs and hips wrap to cover both of the bottom player’s hips. If the upper body lands but the legs don’t follow through to hip coverage, the bottom player simply turns into the gap and stands up.
Kimura control: The kimura grip without hip placement against the bottom player’s body lets the opponent roll through. The hip must be set against the body to lock the bottom player’s rotation in place — only then does the kimura grip translate into a controlling pin rather than an arm grip the opponent rolls out of.