Leg First, Then the Lock

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Grapplers Collective, Leg First, Then the Lock. 5-6 min rounds.

Problem

Trapping one arm with a leg, then locking the figure four at the neck.

Tell the room

Trap one of the defender's arms with a leg. Only then may the hands go to the neck for the figure four. The lock scores the moment it closes. Nothing gets finished.

Setup

Start in the straight jacket. Attacker chest to back, both hooks in, one arm over the shoulder and one under the far armpit. Defender's hands live.

Score

The figure four at the neck.

  • Attacker — one arm trapped by a leg, then the figure four closes
  • Defender — turns fully chest to chest, on top or bottom
  • Defender — gets their back flat with the attacker displaced
  • Defender — escapes fully, with no connection left between them

Rules

  1. The leg goes first. No hands to the neck until one arm is trapped by a leg.
  2. Lock only, never tighten. The strangle closes and stops there. No pressure, no taps.
  3. No guard pulls. Defender scores by turning to face or going back flat.

Adjust

Easier

Defender keeps one hand on their own chest until the arm is trapped.

Harder

The trapped arm has to be the far one, not the near one.

If it stalls

If the attacker's hands go to the neck first, ask which leg is free and what it could be holding.

Build a class from this

TOP PLAYER (ATTACKER)

POSITION

Attacker chest to back, both hooks in, one arm over the shoulder and one under the far armpit.

OBJECTIVE

Only then may the hands go to the neck for the figure four. The lock scores the moment it closes. Nothing gets finished.

CONSTRAINTS

The leg goes first. No hands to the neck until one arm is trapped by a leg. Lock only, never tighten. The strangle closes and stops there. No pressure, no taps. No guard pulls. Defender scores by turning to face or going back flat.

WIN CONDITION

one arm trapped by a leg, then the figure four closes


BOTTOM PLAYER (DEFENDER)

POSITION

Defender's hands live.

OBJECTIVE

Trap one of the defender's arms with a leg. The lock scores the moment it closes. Nothing gets finished.

CONSTRAINTS

The leg goes first. No hands to the neck until one arm is trapped by a leg. Lock only, never tighten. The strangle closes and stops there. No pressure, no taps. No guard pulls. Defender scores by turning to face or going back flat.

WIN CONDITION

turns fully chest to chest, on top or bottom; gets their back flat with the attacker displaced; escapes fully, with no connection left between them