Handicap
A deliberate restriction or head start that tilts one side.
InGrappling, task-constraint types.
70/30, Shotgun Grip — Advance InsideArm in Arm OutArm Trap Without HooksArms Under the HeadBack Arm Trap FinishBiceps to the EarBreak their GripButterfly Ashi, Shotgun Grip — Thread to ControlCaught in 70/30 — Escape and ReverseChange LevelsChest-to-Chest Pin ControlClosed Guard OffenseConnect the HandsCross Ashi, Feet Free — Win the GripCross Ashi, Gripped — Finish or TriangleDouble Arm IsolationDouble Leg DriveEarn the Straight JacketFinishingFinishingFinishing the Escape — From the BackFinishing the Pass — From the J-PointFinishing the Reversal — From Shin-to-ShinFinishing the Strangle — From the BackFirst Grip WinsFour-Point TouchFront Headlock ControlGame Over — Finish or Take the BackHip to Hip and ElevateHip to Hip ConnectionInside Sankaku — Finish or AdvanceKeep It on the EarLeg First, Then the LockMaintain ControlMaintaining the FinishMaintaining The FinishMaintaining the FinishOff-Side Guard PassOne ArmOpen Side ControlOutside Ashi, Shotgun Grip — Close to SankakuOutside Heist, Shotgun Grip — Advance OutsidePassing the Ankle LinePassing the Knee LinePull Guard and ConnectRebuild the ShellRebuilding Behind a FrameRecovering From FlatSeated Guard EngagementSeated InitiationShot DefenseSingle-Leg X — Enter the Outside GameStaggered AnklesStand Against the AnkleStanding Boundary PushStanding to Pin or StrangleStanding vs Seated — At a DisadvantageStanding vs Seated — With an AdvantageStraight Jacket Back ControlSubmission HuntingSweep ChainTurtle to GuardUncovered ShouldersUnder the ElbowsUnderhook TakedownWith One ArmWith Uncovered Hips