Inside Sankaku — Finish or Advance

inside-sankakusaddleleg-locksfinishladderadvancedCLAnogi-friendlyelevated

leg locks

InGrappling, Inside Sankaku — Finish or Advance. GAME-LEI-01.

Problem

Attacker in inside sankaku, triangle sealed, the near ankle gripped.

Tell the room

Finish the inside line from the already-won entanglement. Hide the heel and get a knee back to leave the triangle.

Setup

Attacker in inside sankaku, triangle sealed, the near ankle gripped. Defender's heel exposed on the inside line. Caught in inside sankaku with the near ankle gripped and the heel exposed on the inside line.

Score

Force a lower-limb tap. The foot-and-ankle line, or the knee line where heel hooks are agreed. Hide the heel and clear a knee to a confirmed neutral 50/50.

Rules

  1. Elevated safety.
  2. Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
  3. Tap early, release instantly.
  4. Reset when the attacker forces a tap, or the defender clears the heel and a knee to neutral.
  5. Role rotates after each reset.
  6. Default rounds 1:30.
  7. Same heel-hook default, tap-early rule, reset logic, and role rotation.
Build a class from this

TOP PLAYER

POSITION

Attacker in inside sankaku, triangle sealed, the near ankle gripped. Defender's heel exposed on the inside line.

OBJECTIVE

Finish the inside line from the already-won entanglement.

CONSTRAINTS

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early, release instantly. Reset when the attacker forces a tap, or the defender clears the heel and a knee to neutral. Role rotates after each reset. Default rounds 1:30.

WIN CONDITION

Force a lower-limb tap. The foot-and-ankle line, or the knee line where heel hooks are agreed.


BOTTOM PLAYER

POSITION

Caught in inside sankaku with the near ankle gripped and the heel exposed on the inside line.

OBJECTIVE

Hide the heel and get a knee back to leave the triangle.

CONSTRAINTS

Same heel-hook default, tap-early rule, reset logic, and role rotation.

WIN CONDITION

Hide the heel and clear a knee to a confirmed neutral 50/50.