Inside Sankaku — Finish or Advance
leg locks
InGrappling, Inside Sankaku — Finish or Advance. GAME-LEI-01.
Problem
Attacker in inside sankaku, triangle sealed, the near ankle gripped.
Tell the room
Finish the inside line from the already-won entanglement. Hide the heel and get a knee back to leave the triangle.
Setup
Attacker in inside sankaku, triangle sealed, the near ankle gripped. Defender's heel exposed on the inside line. Caught in inside sankaku with the near ankle gripped and the heel exposed on the inside line.
Score
Force a lower-limb tap. The foot-and-ankle line, or the knee line where heel hooks are agreed. Hide the heel and clear a knee to a confirmed neutral 50/50.
Rules
- Elevated safety.
- Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
- Tap early, release instantly.
- Reset when the attacker forces a tap, or the defender clears the heel and a knee to neutral.
- Role rotates after each reset.
- Default rounds 1:30.
- Same heel-hook default, tap-early rule, reset logic, and role rotation.
TOP PLAYER
POSITION
Attacker in inside sankaku, triangle sealed, the near ankle gripped. Defender's heel exposed on the inside line.
OBJECTIVE
Finish the inside line from the already-won entanglement.
CONSTRAINTS
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early, release instantly. Reset when the attacker forces a tap, or the defender clears the heel and a knee to neutral. Role rotates after each reset. Default rounds 1:30.
WIN CONDITION
Force a lower-limb tap. The foot-and-ankle line, or the knee line where heel hooks are agreed.
BOTTOM PLAYER
POSITION
Caught in inside sankaku with the near ankle gripped and the heel exposed on the inside line.
OBJECTIVE
Hide the heel and get a knee back to leave the triangle.
CONSTRAINTS
Same heel-hook default, tap-early rule, reset logic, and role rotation.
WIN CONDITION
Hide the heel and clear a knee to a confirmed neutral 50/50.