Off-Side Guard Pass
Mat mode
3:00
Tell the roomPass without using your dominant passing side or your most-used pass.
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Notes (this phone)
TOP PLAYER
POSITION
Engaged standing or kneeling against seated or butterfly guard.
OBJECTIVE
Pass without using your dominant passing side or your most-used pass.
CONSTRAINTS
Before the round, name your dominant side and your most-used pass. Both are off-limits. Reset when the passer confirms the pin, or when the bottom player recovers guard or sweeps. Role rotates after each reset. Default rounds 3:00.
WIN CONDITION
Pass to a pin past the knee line with chest-to-chest connection for three continuous seconds — without using your dominant passing side or your most-used pass.
BOTTOM PLAYER
POSITION
Seated or butterfly guard.
OBJECTIVE
Recover guard or sweep.
CONSTRAINTS
Plays a full guard. Same reset and role rotation.
WIN CONDITION
Recover a seated or closed guard with the passer in front of you, or off-balance the passer to a sweep.
Original positional game. Off-Side Guard Pass. GAME-CL-02.
Problem
Engaged standing or kneeling against seated or butterfly guard.
Tell the room
Pass without using your dominant passing side or your most-used pass. Recover guard or sweep.
Setup
Engaged standing or kneeling against seated or butterfly guard. Seated or butterfly guard.
Score
Pass to a pin past the knee line with chest-to-chest connection for three continuous seconds — without using your dominant passing side or your most-used pass. Recover a seated or closed guard with the passer in front of you, or off-balance the passer to a sweep.
Rules
- Before the round, name your dominant side and your most-used pass.
- Both are off-limits.
- Reset when the passer confirms the pin, or when the bottom player recovers guard or sweeps.
- Role rotates after each reset.
- Default rounds 3:00.
- Plays a full guard.
- Same reset and role rotation.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Rotate the ban: each round, ban a different pass, so across a session the passer is forced through their whole range.
- Weak side only: require the passer to open from the side they avoided most, turning a weakness into the session’s focus.
- Bottom constraint too: give the guard player a banned recovery, so both players solve away from their defaults at once.
passing