Cross Ashi, Gripped — Finish or Triangle
leg locks
InGrappling, Cross Ashi, Gripped — Finish or Triangle. GAME-LEI-02.
Problem
Attacker in cross ashi (the saddle), legs crossed to one side, near ankle gripped.
Tell the room
Finish from the gripped saddle, or seal the triangle to inside sankaku. Hide the heel and recover a knee toward neutral.
Setup
Attacker in cross ashi (the saddle), legs crossed to one side, near ankle gripped. Triangle not yet formed. Caught in cross ashi with the near ankle gripped and the triangle not yet sealed.
Score
Force a lower-limb tap (foot-and-ankle line, or the knee line where heel hooks are agreed), or close the triangle to inside sankaku and hold for five seconds. Hide the heel and recover a knee to escape toward a confirmed neutral 50/50.
Rules
- Elevated safety.
- Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
- Tap early, release instantly.
- Reset when the attacker forces a tap or holds a sealed inside sankaku for five seconds, or the defender escapes to neutral.
- Role rotates after each reset.
- Default rounds 2:00.
- Same heel-hook default, tap-early rule, reset logic, and role rotation.
TOP PLAYER
POSITION
Attacker in cross ashi (the saddle), legs crossed to one side, near ankle gripped. Triangle not yet formed.
OBJECTIVE
Finish from the gripped saddle, or seal the triangle to inside sankaku.
CONSTRAINTS
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early, release instantly. Reset when the attacker forces a tap or holds a sealed inside sankaku for five seconds, or the defender escapes to neutral. Role rotates after each reset. Default rounds 2:00.
WIN CONDITION
Force a lower-limb tap (foot-and-ankle line, or the knee line where heel hooks are agreed), or close the triangle to inside sankaku and hold for five seconds.
BOTTOM PLAYER
POSITION
Caught in cross ashi with the near ankle gripped and the triangle not yet sealed.
OBJECTIVE
Hide the heel and recover a knee toward neutral.
CONSTRAINTS
Same heel-hook default, tap-early rule, reset logic, and role rotation.
WIN CONDITION
Hide the heel and recover a knee to escape toward a confirmed neutral 50/50.