Finishing the Strangle — From the Back

GAME-BACK-06 · Back · Developing · 1:30

Mat mode

1:30

Tell the roomFinish the already-threaded strangle.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Full back control with seatbelt and at least one hook. Strangling arm already under the chin, hand past the far side of the neck. Defender's hands are on the attacking arm.

OBJECTIVE

Finish the already-threaded strangle.

CONSTRAINTS

Reset when the strangle forces the tap, or the bottom player clears the arm and protects the neck or turns to face-to-face. Role rotates after each reset. Score one point per win condition. Default rounds 1:30. Release the strangle the instant the tap arrives.

WIN CONDITION

Force the tap by compressing the carotids.


BOTTOM PLAYER

POSITION

Under back control with the strangling arm already under the chin, hands fighting that arm.

OBJECTIVE

Kill the finish before it closes.

CONSTRAINTS

Live hand-fighting and turning. Same reset, score, and role-rotate rules.

WIN CONDITION

Clear the strangling arm and protect the neck, or turn in to a face-to-face position.

In competition

See it in competition: 50+ Rear Naked Chokes From ADCC History | ADCC Submission Series →

See it in competition: 5 Matches, 5 Berimbolos, 5 Submissions: Johnatha Alves 2019 IBJJF Pan Champion Highlight →

Developing · Top-advantage · Standard · Constraint Positional Handicap

Original positional game. Finishing the Strangle — From the Back. GAME-BACK-06.

Problem

Full back control with seatbelt and at least one hook.

Tell the room

Finish the already-threaded strangle. Kill the finish before it closes.

Setup

Full back control with seatbelt and at least one hook. Strangling arm already under the chin, hand past the far side of the neck. Defender's hands are on the attacking arm. Under back control with the strangling arm already under the chin, hands fighting that arm.

Score

Force the tap by compressing the carotids. Clear the strangling arm and protect the neck, or turn in to a face-to-face position.

Rules

  1. Reset when the strangle forces the tap, or the bottom player clears the arm and protects the neck or turns to face-to-face.
  2. Role rotates after each reset.
  3. Score one point per win condition.
  4. Default rounds 1:30.
  5. Release the strangle the instant the tap arrives.
  6. Live hand-fighting and turning.
  7. Same reset, score, and role-rotate rules.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Down the ladder the control gets worse and the finish has to be earned. The next rung is keeping the back and finding the finish against a defender with every escape available. For how the rungs fit together, see reverse phase progression and the phase-ladder library .

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