Back Position Seatbelt Keep

GAME-BACK-01 · Back · Foundations · 3:00

Back Control

Mat mode

3:00

Tell the roomKeep the seatbelt and chest-to-back contact.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Behind, seatbelt on, hips connected, no hooks, both on their sides.

OBJECTIVE

Keep the seatbelt and chest-to-back contact.

CONSTRAINTS

No hooks. No rear naked choke. A moment of face-to-face or seatbelt loss resets the count. Reset when the top player accumulates 30 seconds of continuous seatbelt-and-chest-contact, when the bottom player achieves three seconds of face-to-face position, or when either player's safety is in question. Score five points per side. Default rounds 3:00.

WIN CONDITION

Maintain the seatbelt grip and chest-to-back contact continuously for 30 seconds.


BOTTOM PLAYER

POSITION

Under the seatbelt, no hooks in, on their side.

OBJECTIVE

Turn to face the top player.

CONSTRAINTS

Cannot stand up. Stay on the mat. Tools named: bridge, lateral rotation, pull the over arm down, wrist fight the seatbelt.

WIN CONDITION

Achieve a face-to-face position, chest facing chest, and hold it three consecutive seconds.

Foundations · Top-advantage · Standard · Constraint Positional Temporal

Original positional game. Back Position — Seatbelt Keep. GAME-BACK-01.

Problem

Behind, seatbelt on, hips connected, no hooks, both on their sides.

Tell the room

Keep the seatbelt and chest-to-back contact. Turn to face the top player.

Setup

Behind, seatbelt on, hips connected, no hooks, both on their sides. Under the seatbelt, no hooks in, on their side.

Score

Maintain the seatbelt grip and chest-to-back contact continuously for 30 seconds. Achieve a face-to-face position, chest facing chest, and hold it three consecutive seconds.

Rules

  1. No hooks.
  2. No rear naked choke.
  3. A moment of face-to-face or seatbelt loss resets the count.
  4. Reset when the top player accumulates 30 seconds of continuous seatbelt-and-chest-contact, when the bottom player achieves three seconds of face-to-face position, or when either player's safety is in question.
  5. Score five points per side.
  6. Default rounds 3:00.
  7. Cannot stand up.
  8. Stay on the mat.
  9. Tools named: bridge, lateral rotation, pull the over arm down, wrist fight the seatbelt.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Allow the top player to use one leg hook — adds hip control layer.
  • Allow the bottom player to stand up — now both players must deal with the back-in-standing context.
  • Add RNC as a scoring event for the top player — this is the transition to the full back attack game.

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