Back Position Seatbelt Keep
Mat mode
3:00
Tell the roomKeep the seatbelt and chest-to-back contact.
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Notes (this phone)
TOP PLAYER
POSITION
Behind, seatbelt on, hips connected, no hooks, both on their sides.
OBJECTIVE
Keep the seatbelt and chest-to-back contact.
CONSTRAINTS
No hooks. No rear naked choke. A moment of face-to-face or seatbelt loss resets the count. Reset when the top player accumulates 30 seconds of continuous seatbelt-and-chest-contact, when the bottom player achieves three seconds of face-to-face position, or when either player's safety is in question. Score five points per side. Default rounds 3:00.
WIN CONDITION
Maintain the seatbelt grip and chest-to-back contact continuously for 30 seconds.
BOTTOM PLAYER
POSITION
Under the seatbelt, no hooks in, on their side.
OBJECTIVE
Turn to face the top player.
CONSTRAINTS
Cannot stand up. Stay on the mat. Tools named: bridge, lateral rotation, pull the over arm down, wrist fight the seatbelt.
WIN CONDITION
Achieve a face-to-face position, chest facing chest, and hold it three consecutive seconds.
Original positional game. Back Position — Seatbelt Keep. GAME-BACK-01.
Problem
Behind, seatbelt on, hips connected, no hooks, both on their sides.
Tell the room
Keep the seatbelt and chest-to-back contact. Turn to face the top player.
Setup
Behind, seatbelt on, hips connected, no hooks, both on their sides. Under the seatbelt, no hooks in, on their side.
Score
Maintain the seatbelt grip and chest-to-back contact continuously for 30 seconds. Achieve a face-to-face position, chest facing chest, and hold it three consecutive seconds.
Rules
- No hooks.
- No rear naked choke.
- A moment of face-to-face or seatbelt loss resets the count.
- Reset when the top player accumulates 30 seconds of continuous seatbelt-and-chest-contact, when the bottom player achieves three seconds of face-to-face position, or when either player's safety is in question.
- Score five points per side.
- Default rounds 3:00.
- Cannot stand up.
- Stay on the mat.
- Tools named: bridge, lateral rotation, pull the over arm down, wrist fight the seatbelt.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Allow the top player to use one leg hook — adds hip control layer.
- Allow the bottom player to stand up — now both players must deal with the back-in-standing context.
- Add RNC as a scoring event for the top player — this is the transition to the full back attack game.
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