Submissions · INV-S03

A secondary anchor stops the opponent rotating out

Hooks, a body triangle, a hip on the shoulder, a grapevine — something must fix the torso while you finish.

Adapted from InGrappling, INV-S03. System Games did not invent this curriculum.

"The secondary anchor — the point the opponent uses to resist the submission — must be controlled or removed. Every submission has a primary target and a secondary anchor; attacking only the primary without addressing the anchor will fail against a resisting opponent."

Every submission creates a force conflict between attacker and defender. The primary target is the joint, vessel, or airway being attacked. The secondary anchor is the point from which the opponent generates their resistance — where they brace, base, or post to counter the submission force. The anchor is not always obvious. It is whatever mechanical connection allows the opponent to push back: a knee on the mat, a free hand on the floor, a hip connected to the ground, a foot hooked on a limb.

Attacking the primary target without addressing the anchor means attacking against the combined resistance of the joint and the anchor’s structural support. The anchor multiplies the opponent’s effective resistance. A resisting opponent who has a strong anchor can withstand submission pressure that would finish an opponent without one. The practitioner who only attacks the primary target is solving half the mechanical problem — they have the submission but not the finish.

Controlling or removing the anchor changes the force equation entirely. When the anchor is gone, the opponent’s resistance is limited to the structural integrity of the target joint or vessel. They cannot supplement their resistance from a base point. The submission is now working against a known mechanical limit — the joint’s range, the vessel’s tolerance for compression — and that limit will be reached.

Across the system, this principle expresses most cleanly in the following techniques:

Triangle: The primary target is the carotid; the secondary anchor is the trapped arm posting on the floor or the opponent’s hand gripping their own thigh. The hand-fight to break that anchor is not optional — until the post is removed, the carotid is being asked to compress against an anchored structure that distributes the force.

Arm-in triangle: The arm-in version explicitly addresses an in-built anchor — the opponent’s arm trapped inside acts as a bridge between the head and the body. Until the trapped arm is pulled across so it is no longer feeding back into the body, the strangle is loaded but failing. Removing that internal anchor is the conversion to the finish.

Trapped triangle: The trapped triangle keeps the second arm from finding a posting anchor in the first place. By immobilising the loose arm against the body, the lock pre-empts the secondary anchor and the strangle finishes faster than a standard triangle from the same starting position.

Reverse triangle: The configuration locks the arm-and-shoulder unit in a way that denies the opponent any posting anchor on the floor — both arms are committed within the lock or stretched across the body. Without an anchor, the rotation of the head into the strangle finds a target with no supplementary support.

Arm triangle (head and arm choke): The trapped arm is the secondary anchor by default — the opponent uses it to brace against the squeeze. The finish requires either driving the trapped arm across so it cannot brace, or stepping over to the side that removes the anchor leg. Pressure alone with the anchor still active stalls.

Games that train this

Any Other Submissionsubmissions · guillotineArmbar System — Full Expressionarmbar · full-system · closed-guard · CLA · nogi-friendlyBack Attack System — Full Expressionback-control · full-system · seatbelt · hooks · rear-naked-choke · ladder · CLA · nogi-friendlyBack EscapeEscapes · PinsBack Position Seatbelt Keepback control · seatbelt · pinning · CLA · nogi-friendlyBack Retention with Hooksback-control · hooks · seatbelt · rear-naked-choke · ladder · CLA · nogi-friendlyButterfly Kimura Trapkimura · butterfly · figure-four · sweep · CLA · nogi-friendlyClosed Guard Kimura Pressureclosed-guard · kimura · sweep · posture · CLA · nogi-friendlyCollar Tie Inside-Hand Battlestandup · collar-tie · inside-hand · front-headlock · takedown · CLA · nogi-friendlyFinishingguillotine · slime mold original · untestedFinishingsubmissions · slime mold original · rear naked chokeFinishingsubmissions · slime mold original · rear naked chokeFinishing the Escape — From the Backback-escape · seatbelt · finish-first · ladder · CLA · nogi-friendlyFinishing the Strangle — From the Backback · strangle · finish-first · seatbelt · CLA · nogi-friendlyFront Headlock Bottom Turnfront headlock · turtle · escape · CLA · nogi-friendlyFront Headlock ControlPinsFront Headlock Establish and Holdfront headlock · turtle · grips · CLA · nogi-friendlyFront Headlock FinishTakedowns · StandingFront Headlock FlattenTransitions · PinsFront Headlock LiftTakedowns · StandingFront Headlock StranglePinsFront Headlock System — Full Expressionfront-headlock · full-system · guillotine · darce · anaconda · back-take · CLA · nogi-friendlyFront Headlock to the Backfront headlock · turtle · slime mold original · untestedFront Headlock vs. Sit-Out and Stand-Upfront headlock · turtle · sit-out · stand-upFront Headlock — Back Take Gamefront-headlock · back-take · seatbelt · turtle · CLA · nogi-friendlyFront Headlock — Guillotine Entry Gamefront-headlock · guillotine · entry · turtle · CLA · nogi-friendlyGuillotine and AnacondaPinsGuillotine ExchangePins · StranglesHook War — Back Position Lower Controlback control · hooks · body triangle · seatbeltIsolating the Neckfront headlock · turtle · slime mold original · untestedKimura System Full Expressionkimura · full-system · figure-four · CLA · nogi-friendlyMaintain Controldarce · slime mold originalMaintaining the Finishguillotine · slime mold original · untestedMaintaining The Finishsubmissions · slime mold original · rear naked chokeMount Armbar — Arm Extraction and Finish Positionmount · armbar · s-mount · extraction · back-take · CLA · nogi-friendlyOne Armguillotine · slime mold original · untestedSprawl to Front HeadlockTakedowns · StandingStabilize Front Headlockhead and arm strangle · Greg Souders · submissionsStraight Jacket Back ControlPinsTurtle Recoveryturtle · back control · seatbelt · sit-out delay · CLA · nogi-friendlyTurtle Top Kimura Controlturtle · kimura · back takes · hammerlock · CLA · nogi-friendlyUncovered Shoulderssubmissions · slime mold original · rear naked chokeWith One Armsubmissions · slime mold original · rear naked chokeWith Uncovered Hipssubmissions · slime mold original · rear naked choke