Turtle Recovery

turtleback controlseatbeltsit-out delayCLAnogi-friendly

turtle

Grapplers Collective, Turtle Recovery.

Problem

Turtle survival and multi-option escape pathway development.

Tell the room

Bottom starts in turtle under a seatbelt. Read where the top's weight goes when they reach for a grip, and recover through the gap it leaves. No sit-out in the first 5 seconds.

Setup

Start in turtle under a seatbelt. Bottom on hands and knees, chin tucked, elbows tight. Top alongside with the seatbelt and chest glued to the back.

Score

Recover, or lock the back.

  • Bottom — recovers any guard facing the top
  • Bottom — stands to a wrestling stance, or reverses to top
  • Top — gets both hooks in for back control
  • Top — flattens the bottom for 3 seconds, or finishes a choke

Rules

  1. Top keeps chest contact. No hit-and-run attacks and no disengaging to re-attack.
  2. No sit-out for 5 seconds. Bottom has to find another recovery first.
  3. Chokes only. No neck cranks from either player.

Adjust

Easier

Remove submissions, so the top wins only by hooks or flatten, and stretch the sit-out delay to 8-10 seconds.

Harder

Start the top with one hook in and drop the chest-contact rule so they can re-attack from new angles.

If it stalls

If the bottom repeats one escape, ask: "They're defending that. What opened up?"

Build a class from this

TOP PLAYER

POSITION

Alongside turtle with the seatbelt and chest glued to the back.

OBJECTIVE

Lock the back or flatten / choke from the seatbelt.

CONSTRAINTS

Keep chest contact (no hit-and-run, no disengaging to re-attack). Chokes only (no neck cranks from either player).

WIN CONDITION

Both hooks in for back control; or flatten the bottom for 3 seconds; or finish a choke.


BOTTOM PLAYER

POSITION

Hands and knees, chin tucked, elbows tight, under a seatbelt.

OBJECTIVE

Read where the top player’s weight goes when they reach for a grip, and recover through the gap it leaves.

CONSTRAINTS

No sit-out for the first 5 seconds. Chokes only (no neck cranks).

WIN CONDITION

Recover any guard facing the top player; or stand to a wrestling stance; or reverse to top.