Turtle Top Kimura Control

GAME-KIM-03 · Kimura · Developing · 4:00

Turtle

Mat mode

4:00

Tell the roomUse the kimura grip to take the back or finish.

Room displayExit display

Show full gameHide full gameRules · how to win · coach notes

Notes (this phone)

TOP PLAYER

POSITION

Kneeling beside turtle, weight on the bottom player's back, near the hip.

OBJECTIVE

Use the kimura grip to take the back or finish.

CONSTRAINTS

Elevated safety. Confirm tap-release reliability before running it. Kimura is the attacking tool, not the gut wrench, not the leg hook, not the crab ride. Reset when the top player achieves back control, when the bottom player stands up cleanly or recovers to guard, or when the game stalls for ten seconds with no active pressure from the top player. Default rounds 4:00.

WIN CONDITION

Take the back with chest-to-back contact established, or force the tap by rotating the near shoulder past its range.


BOTTOM PLAYER

POSITION

Turtle, all fours, head tucked, elbows in.

OBJECTIVE

Stand up or recover guard.

CONSTRAINTS

Drop the gripped shoulder, stand before the grip, rotate off the hip, or grip the far ankle. Same named reset.

WIN CONDITION

Stand up to feet with a clear head and body separation, or recover to full guard.

Developing · Top-advantage · Elevated · Constraint Positional

Original positional game. Turtle Top Kimura Control. GAME-KIM-03.

Problem

Kneeling beside turtle, weight on the bottom player's back, near the hip.

Tell the room

Use the kimura grip to take the back or finish. Stand up or recover guard.

Setup

Kneeling beside turtle, weight on the bottom player's back, near the hip. Turtle, all fours, head tucked, elbows in.

Score

Take the back with chest-to-back contact established, or force the tap by rotating the near shoulder past its range. Stand up to feet with a clear head and body separation, or recover to full guard.

Rules

  1. Elevated safety.
  2. Confirm tap-release reliability before running it.
  3. Kimura is the attacking tool, not the gut wrench, not the leg hook, not the crab ride.
  4. Reset when the top player achieves back control, when the bottom player stands up cleanly or recovers to guard, or when the game stalls for ten seconds with no active pressure from the top player.
  5. Default rounds 4:00.
  6. Drop the gripped shoulder, stand before the grip, rotate off the hip, or grip the far ankle.
  7. Same named reset.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Allow the top player to use both the near and far arm — now they must decide which arm to target based on what the bottom player is exposing.
  • Allow the bottom player to roll and attempt to re-guard after standing.
  • Add the gut wrench as an additional top player tool — the kimura and gut wrench create a secondary dilemma at this position.

turtle

Drill timer