Closed Guard Kimura Pressure

GAME-KIM-02 · Kimura · Foundations · 3:00

Closed Guard

Mat mode

3:00

Tell the roomDeny kimura entry conditions (posture + no hand-post) and open/pass.

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Notes (this phone)

TOP PLAYER

POSITION

Inside closed guard; bottom’s legs locked around the waist.

OBJECTIVE

Deny kimura entry conditions (posture + no hand-post) and open/pass.

CONSTRAINTS

Elevated safety. Confirm tap-release reliability before running it. Keep hip-width base; hands on the mat or the partner’s hips, not inside the guard. When the kimura grip is felt, posture up and keep the arm straight. Reset when the bottom player completes the kimura or a sweep, when the top player passes guard, or when both players agree the position is stalled with no active threat for more than ten seconds. One point per win condition. Play to five points per side. Default rounds 3:00.

WIN CONDITION

Pass guard or posture up to a clear passing position with the guard opened.


BOTTOM PLAYER

POSITION

Closed guard, legs locked around top’s waist.

OBJECTIVE

Use kimura / hip-bump interplay — post creates kimura; kimura threat creates posture break and sweep.

CONSTRAINTS

Elevated safety. Apply and release the kimura slowly. Figure-four on a posted hand; hip bump when top stands; enter figure-four when the arm is bent and close. Same named reset and five-points-per-side scoring.

WIN CONDITION

Force the tap by rotating the shoulder past its range, sweep to top position, or force the top player to post their hand on the mat three times without capitalising on the third post (diagnostic only).

Foundations · Bottom-advantage · Elevated · Constraint Positional

Original positional game. Closed Guard Kimura Pressure. GAME-KIM-02.

Problem

Inside closed guard; bottom’s legs locked around the waist.

Tell the room

Deny kimura entry conditions (posture + no hand-post) and open/pass. Use kimura / hip-bump interplay — post creates kimura; kimura threat creates posture break and sweep.

Setup

Inside closed guard; bottom’s legs locked around the waist. Closed guard, legs locked around top’s waist.

Score

Pass guard or posture up to a clear passing position with the guard opened. Force the tap by rotating the shoulder past its range, sweep to top position, or force the top player to post their hand on the mat three times without capitalising on the third post (diagnostic only).

Rules

  1. Elevated safety.
  2. Confirm tap-release reliability before running it.
  3. Keep hip-width base; hands on the mat or the partner’s hips, not inside the guard.
  4. When the kimura grip is felt, posture up and keep the arm straight.
  5. Reset when the bottom player completes the kimura or a sweep, when the top player passes guard, or when both players agree the position is stalled with no active threat for more than ten seconds.
  6. One point per win condition.
  7. Play to five points per side.
  8. Default rounds 3:00.
  9. Apply and release the kimura slowly.
  10. Figure-four on a posted hand; hip bump when top stands; enter figure-four when the arm is bent and close.
  11. Same named reset and five-points-per-side scoring.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Add the hip bump sweep as a scoreable event to make the dilemma explicit.
  • Allow the bottom player to attempt the triangle and the guillotine as secondary attacks — this introduces the full four-horn closed guard dilemma.
  • Remove the closed guard constraint — allow both players to open and play the game from any guard configuration.

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Closed Guard Kimura Pressure

Foundations

TOP PLAYER

Position

Inside closed guard; bottom’s legs locked around the waist.

Win condition

Pass guard or posture up to a clear passing position with the guard opened.

Constraints

Elevated safety. Confirm tap-release reliability before running it. Keep hip-width base; hands on the mat or the partner’s hips, not inside the guard. When the kimura grip is felt, posture up and keep the arm straight. Reset when the bottom player completes the kimura or a sweep, when the top player passes guard, or when both players agree the position is stalled with no active threat for more than ten seconds. One point per win condition. Play to five points per side. Default rounds 3:00.

BOTTOM PLAYER

Position

Closed guard, legs locked around top’s waist.

Win condition

Force the tap by rotating the shoulder past its range, sweep to top position, or force the top player to post their hand on the mat three times without capitalising on the third post (diagnostic only).

Constraints

Elevated safety. Apply and release the kimura slowly. Figure-four on a posted hand; hip bump when top stands; enter figure-four when the arm is bent and close. Same named reset and five-points-per-side scoring.

Elevated safety. Confirm tap-and-release before the first rep. Stop at the tap. Do not run this if the room is not already serious about it.