How the Layers Work

Method → series → game → technique / invariant.

Adapted from InGrappling, How the Layers Work. System Games did not invent this curriculum.

This site’s information architecture is the same stack InGrappling uses:

  1. Method — why we design practice this way.
  2. Series / ladders — a scaffolded family of problems.
  3. Game — the representative activity you run tonight.
  4. Technique — names for solutions athletes discover.
  5. Invariant — the information that transfers when the game changes.

Navigate in either direction. A method page should land you on a series. A game should send you to the techniques and invariants it trains. An invariant should list every game that tests it.

Play these

Guard Armbar — Achieve the Finish Positionclosed-guard · armbar · finish-position · posture · CLA · nogi-friendlyFinishing the Strangle — From the Backback · strangle · finish-first · seatbelt · CLA · nogi-friendly50/50 Positional Dilemma50/50 · leg entanglements · ankle lock · toe hold · CLA · nogi-friendly70/30, Shotgun Grip — Advance Inside70/30 · shotgun-grip · inside-entanglement · cross-ashi · inside-sankaku · ladder · CLA · nogi-friendlyArmbar System — Full Expressionarmbar · full-system · closed-guard · CLA · nogi-friendlyArmbar vs Triangle — The Guard Dilemmaclosed-guard · armbar · triangle · dilemma · CLA · nogi-friendlyBack Attack System — Full Expressionback-control · full-system · seatbelt · hooks · rear-naked-choke · ladder · CLA · nogi-friendlyBack Position Seatbelt Keepback control · seatbelt · pinning · CLA · nogi-friendlyBack Retention with Hooksback-control · hooks · seatbelt · rear-naked-choke · ladder · CLA · nogi-friendlyBack Take Entry Routesback · turtle · seatbelt · entries · CLA · nogi-friendlyButterfly Ashi, Shotgun Grip — Thread to Controlbutterfly-ashi · shotgun-grip · outside-ashi · entries · ladder · CLA · nogi-friendlyButterfly Kimura Trapkimura · butterfly · figure-four · sweep · CLA · nogi-friendly