70/30, Shotgun Grip — Advance Inside
leg locks
InGrappling, 70/30, Shotgun Grip — Advance Inside. GAME-LEI-04.
Problem
Attacker in 70/30, shotgun grip secured.
Tell the room
Convert 70/30 into a finishing inside entanglement, or finish from here. Extract, or steal 70/30 the other way.
Setup
Attacker in 70/30, shotgun grip secured. Defender's hips controlled. Finishing line not yet established. Caught in 70/30 with the shotgun grip on the trapped leg.
Score
Force a lower-limb tap, or advance from 70/30 to a finishing inside entanglement (cross ashi or inside sankaku) and hold for five seconds. Extract the trapped leg to a confirmed neutral 50/50, or counter to your own 70/30.
Rules
- Elevated safety.
- Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
- Keep the hip line through the transition.
- Reset when the attacker forces a tap or holds a finishing inside entanglement for five seconds, or the defender extracts to neutral or counters.
- Role rotates after each reset.
- Default rounds 2:30.
- Same heel-hook default, hip-line rule, reset logic, and role rotation.
TOP PLAYER
POSITION
Attacker in 70/30, shotgun grip secured. Defender's hips controlled. Finishing line not yet established.
OBJECTIVE
Convert 70/30 into a finishing inside entanglement, or finish from here.
CONSTRAINTS
Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Keep the hip line through the transition. Reset when the attacker forces a tap or holds a finishing inside entanglement for five seconds, or the defender extracts to neutral or counters. Role rotates after each reset. Default rounds 2:30.
WIN CONDITION
Force a lower-limb tap, or advance from 70/30 to a finishing inside entanglement (cross ashi or inside sankaku) and hold for five seconds.
BOTTOM PLAYER
POSITION
Caught in 70/30 with the shotgun grip on the trapped leg.
OBJECTIVE
Extract, or steal 70/30 the other way.
CONSTRAINTS
Same heel-hook default, hip-line rule, reset logic, and role rotation.
WIN CONDITION
Extract the trapped leg to a confirmed neutral 50/50, or counter to your own 70/30.