Armbar vs Triangle — The Guard Dilemma

closed-guardarmbartriangledilemmaproficientCLAnogi-friendlyelevated

submissions · armbar

InGrappling, Armbar vs Triangle — The Guard Dilemma.

Problem

Inside closed guard.

Tell the room

Pass without giving up an isolated arm or the neck. Finish the armbar or the triangle, or deny the pass long enough to score the clock.

Setup

Inside closed guard. Any initial grips allowed. Closed guard. Any initial grips consistent with armbar or triangle entry.

Score

Pass to side control, mount, or back mount without conceding an isolated arm or the neck. Force the tap by extending an isolated arm or strangling with the legs (neck and one arm), or prevent the top player from passing for a full 90-second block without conceding position.

Rules

  1. Elevated safety.
  2. Apply finishes at communication pace.
  3. Bottom may only attack inside the armbar-triangle family; a kimura or rear choke resets the rep.
  4. Reset on a finish, a pass to a dominant position, or a tap.
  5. Play until each player has been in each role five times.
  6. Default rounds 5:00.
  7. Stay inside the armbar-triangle family only.
  8. Same elevated pace and reset rules.
Build a class from this

TOP PLAYER

POSITION

Inside closed guard. Any initial grips allowed.

OBJECTIVE

Pass without giving up an isolated arm or the neck.

CONSTRAINTS

Elevated safety. Apply finishes at communication pace. Bottom may only attack inside the armbar-triangle family; a kimura or rear choke resets the rep. Reset on a finish, a pass to a dominant position, or a tap. Play until each player has been in each role five times. Default rounds 5:00.

WIN CONDITION

Pass to side control, mount, or back mount without conceding an isolated arm or the neck.


BOTTOM PLAYER

POSITION

Closed guard. Any initial grips consistent with armbar or triangle entry.

OBJECTIVE

Finish the armbar or the triangle, or deny the pass long enough to score the clock.

CONSTRAINTS

Stay inside the armbar-triangle family only. Same elevated pace and reset rules.

WIN CONDITION

Force the tap by extending an isolated arm or strangling with the legs (neck and one arm), or prevent the top player from passing for a full 90-second block without conceding position.