Back Take Entry Routes

GAME-BACK-02 · Back · Foundations · 3:00

Turtle

Mat mode

3:00

Tell the roomGet from the adjacent start to confirmed seatbelt back control.

Room displayExit display

Show full gameHide full gameRules · how to win · coach notes

Notes (this phone)

TOP PLAYER

POSITION

Setup A: kneeling at the side of a turtled partner. Setup B: standing pass attempt against a sitting guard. Alternate setups each round.

OBJECTIVE

Get from the adjacent start to confirmed seatbelt back control.

CONSTRAINTS

Standard live resistance. Reset when the top player establishes confirmed seatbelt back control, when the bottom player recovers to full guard or achieves top position, or after ten seconds with no active movement from either player. Score one point per win condition. Play to five points per side. Default rounds 3:00.

WIN CONDITION

Establish seatbelt back control with chest-to-back contact confirmed.


BOTTOM PLAYER

POSITION

Turtle (Setup A) or sitting guard (Setup B).

OBJECTIVE

Deny the back entry and get out of the bad spot.

CONSTRAINTS

Full tool set: stand up, recover guard, roll through. Same reset and five-points-per-side scoring.

WIN CONDITION

Recover to full guard or achieve top position.

In competition

See it in competition: 5 Matches, 5 Berimbolos, 5 Submissions: Johnatha Alves 2019 IBJJF Pan Champion Highlight →

See it in competition: Roberto Jimenez Will Take Your Back! →

Foundations · Symmetric · Standard · Constraint Positional

Original positional game. Back Take Entry Routes. GAME-BACK-02.

Problem

Setup A: kneeling at the side of a turtled partner.

Tell the room

Get from the adjacent start to confirmed seatbelt back control. Deny the back entry and get out of the bad spot.

Setup

Setup A: kneeling at the side of a turtled partner. Setup B: standing pass attempt against a sitting guard. Alternate setups each round. Turtle (Setup A) or sitting guard (Setup B).

Score

Establish seatbelt back control with chest-to-back contact confirmed. Recover to full guard or achieve top position.

Rules

  1. Standard live resistance.
  2. Reset when the top player establishes confirmed seatbelt back control, when the bottom player recovers to full guard or achieves top position, or after ten seconds with no active movement from either player.
  3. Score one point per win condition.
  4. Play to five points per side.
  5. Default rounds 3:00.
  6. Full tool set: stand up, recover guard, roll through.
  7. Same reset and five-points-per-side scoring.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Add a third starting position: from a sprawl position after a failed takedown.
  • Restrict the bottom player’s stand-up option — now they can only recover guard, making the turtle-to-back path more available.
  • Allow the top player to use the kimura grip as an alternative entry (connects to the Kimura system games above).

back

Drill timer