Front Headlock — Back Take Game

GAME-FHL-04 · Front headlock · Developing · 4:00

Turtle

Mat mode

4:00

Tell the roomCircle to the back when the partner turtles or lowers the head.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Front headlock established. Both players confirm encirclement before the start.

OBJECTIVE

Circle to the back when the partner turtles or lowers the head.

CONSTRAINTS

Reset when the seatbelt is held for three seconds, when the bottom player achieves face-to-face position or guard, or when the front headlock is fully broken without a back take being attempted. Default rounds 4:00.

WIN CONDITION

Complete the back take — seatbelt established (over-under grip connected at the chest) with chest-to-back contact for three consecutive seconds.


BOTTOM PLAYER

POSITION

Under the established front headlock.

OBJECTIVE

Block the circle or cash the release moment.

CONSTRAINTS

Mix turtling deeper with sit-out and guard recovery. Live resistance.

WIN CONDITION

Prevent back exposure by returning to face-to-face or guard position before the seatbelt is established, or escape the seatbelt within three seconds of establishment.

Developing · Role-rotating · Standard · Constraint Positional

Original positional game. Front Headlock — Back Take Game. GAME-FHL-04.

Problem

Front headlock established.

Tell the room

Circle to the back when the partner turtles or lowers the head. Block the circle or cash the release moment.

Setup

Front headlock established. Both players confirm encirclement before the start. Under the established front headlock.

Score

Complete the back take — seatbelt established (over-under grip connected at the chest) with chest-to-back contact for three consecutive seconds. Prevent back exposure by returning to face-to-face or guard position before the seatbelt is established, or escape the seatbelt within three seconds of establishment.

Rules

  1. Reset when the seatbelt is held for three seconds, when the bottom player achieves face-to-face position or guard, or when the front headlock is fully broken without a back take being attempted.
  2. Default rounds 4:00.
  3. Mix turtling deeper with sit-out and guard recovery.
  4. Live resistance.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Begin without an established front headlock — top player must earn it from a sprawl or scramble before attempting the back take. Tests the full chain.
  • Add submission attempts from the back: once the seatbelt is established, the game continues with the full back attack system rather than resetting.
  • Open the bottom player’s restrictions to include shots and stand-up — the top player must use front headlock and back take within a live wrestling context.

front headlock

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