The Dogfight — Back or Top

Mat mode

2:00

Tell the roomWin the exchange to the back.

Room displayExit display

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TOP PLAYER

POSITION

Dogfight — up on the inside knee, each player with an underhook, hips connected, heads tight. Neither has the back; neither is on top. (Symmetric start; “Top” here is the back-seeking win path.)

OBJECTIVE

Win the exchange to the back.

CONSTRAINTS

Decide the exchange through inside position — keep the underhook and the inside angle. Reset when either player establishes back control with the seatbelt, comes up to top, or breaks free to a clean facing disengage. Starting side rotates after each reset. Score one point per win condition. Default rounds 2:00.

WIN CONDITION

Win the exchange to the back — climb to back control and establish the seatbelt.


BOTTOM PLAYER

POSITION

Same dogfight start. (Symmetric start; “Bottom” here is the up/escape win path.)

OBJECTIVE

Win the exchange up or out.

CONSTRAINTS

Same named reset, score, and inside-position framing as the other player.

WIN CONDITION

Win the exchange up — come up to top position, or break free facing your opponent.

Developing · Symmetric · Standard · Constraint Positional

Original positional game. The Dogfight — Back or Top. GAME-BACK-08.

Problem

Dogfight — up on the inside knee, each player with an underhook, hips connected, heads tight.

Tell the room

Win the exchange to the back. Win the exchange up or out.

Setup

Dogfight — up on the inside knee, each player with an underhook, hips connected, heads tight. Neither has the back; neither is on top. (Symmetric start; “Top” here is the back-seeking win path.) Same dogfight start. (Symmetric start; “Bottom” here is the up/escape win path.)

Score

Win the exchange to the back — climb to back control and establish the seatbelt. Win the exchange up — come up to top position, or break free facing your opponent.

Rules

  1. Decide the exchange through inside position — keep the underhook and the inside angle.
  2. Reset when either player establishes back control with the seatbelt, comes up to top, or breaks free to a clean facing disengage.
  3. Starting side rotates after each reset.
  4. Score one point per win condition.
  5. Default rounds 2:00.
  6. Same named reset, score, and inside-position framing as the other player.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • This rung joins the two back ladders. From here, reverse phase progression climbs up toward the strangle for the attacker, or down toward deeper trouble for the escaper. The full picture is in the phase-ladder library .

scrambles

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