Kimura System Full Expression
Mat mode
TOP PLAYER
POSITION
Seated in butterfly, facing the kimura player. The figure-four is already on. After a score, the player who was just attacked starts on top.
OBJECTIVE
Prevent kimura-system outcomes while working your own game. No restrictions — pass, take the back, submit, or sweep — but the primary counter is stopping the figure-four from staying on.
CONSTRAINTS
Elevated safety. Confirm tap-release reliability before running it. Reset when any win condition is achieved. The player who just scored takes the bottom starting position and the kimura-side role. Default rounds 5:00.
WIN CONDITION
Pass guard, take the back, or force the tap by any means outside the shoulder-lock system.
BOTTOM PLAYER
POSITION
Seated in butterfly with the figure-four grip pre-established.
OBJECTIVE
Express the kimura system across any position. The figure-four is the hub; sweep, back take, submission, and guard recovery stay inside the system. If the grip is lost, re-establish it from the next available position.
CONSTRAINTS
Do not switch to a different system. Same elevated pace and role rotation.
WIN CONDITION
Force the tap by rotating the shoulder past its range, take the back from the figure-four grip, sweep to top position, or prevent the top player from passing for a full 60 seconds.
More — series, chips, coach notes
InGrappling, Kimura System Full Expression. GAME-KIM-05.
Problem
Seated in butterfly, facing the kimura player.
Tell the room
Prevent kimura-system outcomes while working your own game. No restrictions — pass, take the back, submit, or sweep — but the primary counter is stopping the figure-four from staying on.
Setup
Seated in butterfly, facing the kimura player. The figure-four is already on. After a score, the player who was just attacked starts on top. Seated in butterfly with the figure-four grip pre-established.
Score
Pass guard, take the back, or force the tap by any means outside the shoulder-lock system. Force the tap by rotating the shoulder past its range, take the back from the figure-four grip, sweep to top position, or prevent the top player from passing for a full 60 seconds.
Rules
- Elevated safety.
- Confirm tap-release reliability before running it.
- Reset when any win condition is achieved.
- The player who just scored takes the bottom starting position and the kimura-side role.
- Default rounds 5:00.
- Do not switch to a different system.
- Same elevated pace and role rotation.
Trains
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Finishes only: Only the hammerlock and the kimura submission score — back takes and sweeps do not. Forces the practitioner to develop finishing mechanics rather than relying on position accumulation.
- Standing start: Both players begin standing. The kimura player must establish the figure-four from a standing context first. This introduces the standing kimura entry pathway.
- Competitive rounds: Remove score tracking and play continuous live rounds, with the role-rotate maintained. This is competition-equivalent training intensity.
submissions · kimura