Kimura System Full Expression

Mat mode

TOP PLAYER

POSITION

Seated in butterfly, facing the kimura player. The figure-four is already on. After a score, the player who was just attacked starts on top.

OBJECTIVE

Prevent kimura-system outcomes while working your own game. No restrictions — pass, take the back, submit, or sweep — but the primary counter is stopping the figure-four from staying on.

CONSTRAINTS

Elevated safety. Confirm tap-release reliability before running it. Reset when any win condition is achieved. The player who just scored takes the bottom starting position and the kimura-side role. Default rounds 5:00.

WIN CONDITION

Pass guard, take the back, or force the tap by any means outside the shoulder-lock system.


BOTTOM PLAYER

POSITION

Seated in butterfly with the figure-four grip pre-established.

OBJECTIVE

Express the kimura system across any position. The figure-four is the hub; sweep, back take, submission, and guard recovery stay inside the system. If the grip is lost, re-establish it from the next available position.

CONSTRAINTS

Do not switch to a different system. Same elevated pace and role rotation.

WIN CONDITION

Force the tap by rotating the shoulder past its range, take the back from the figure-four grip, sweep to top position, or prevent the top player from passing for a full 60 seconds.

5:00

Start round timer (5:00)
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Proficient · Role-rotating · Elevated · Constraint Positional

InGrappling, Kimura System Full Expression. GAME-KIM-05.

Problem

Seated in butterfly, facing the kimura player.

Tell the room

Prevent kimura-system outcomes while working your own game. No restrictions — pass, take the back, submit, or sweep — but the primary counter is stopping the figure-four from staying on.

Setup

Seated in butterfly, facing the kimura player. The figure-four is already on. After a score, the player who was just attacked starts on top. Seated in butterfly with the figure-four grip pre-established.

Score

Pass guard, take the back, or force the tap by any means outside the shoulder-lock system. Force the tap by rotating the shoulder past its range, take the back from the figure-four grip, sweep to top position, or prevent the top player from passing for a full 60 seconds.

Rules

  1. Elevated safety.
  2. Confirm tap-release reliability before running it.
  3. Reset when any win condition is achieved.
  4. The player who just scored takes the bottom starting position and the kimura-side role.
  5. Default rounds 5:00.
  6. Do not switch to a different system.
  7. Same elevated pace and role rotation.
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Trains

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Finishes only: Only the hammerlock and the kimura submission score — back takes and sweeps do not. Forces the practitioner to develop finishing mechanics rather than relying on position accumulation.
  • Standing start: Both players begin standing. The kimura player must establish the figure-four from a standing context first. This introduces the standing kimura entry pathway.
  • Competitive rounds: Remove score tracking and play continuous live rounds, with the role-rotate maintained. This is competition-equivalent training intensity.

submissions · kimura