Guillotine and Anaconda

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Grapplers Collective, Guillotine and Anaconda. 3-5 min rounds.

Problem

Finishing the broken-down front headlock with a guillotine variant or anaconda, with the hips covered to block the roll.

Tell the room

Attacker has a front headlock on a broken-down partner. Close a guillotine or anaconda with your hip pressed against their choking-side shoulder. Three seconds of strangle pressure, or a tap, scores.

Setup

Start in the front headlock. Defender on elbows and knees, head low, arms framing. Attacker over the near shoulder, arm around head and armpit, hands locked.

Score

Hold the strangle for 3 seconds.

  • Attacker — naked guillotine, arm-in guillotine, or anaconda with the hips covering
  • Defender — pulls the head free forward, sideways, or under, without giving the back
  • Defender — gets the back flat with no strangle threat, or reaches top

Rules

  1. Cover the roll lane. The near hip presses the choking-side shoulder when the strangle scores.
  2. Keep the headlock. Releasing the head wrap to chase another position gives the defender the round.
  3. No guard pulls. A defender who sits to closed guard gives the attacker the round.

Adjust

Easier

Score the strangle without the hip cover. The defender's roll-out becomes a live escape route again.

Harder

Put a 45-second clock on each exchange. If nobody scores, the point goes to the defender.

If it stalls

If the attacker keeps getting rolled through, cue: "Sit on their shoulder before you pull the grip."

Build a class from this

TOP PLAYER (ATTACKER)

POSITION

Attacker over the near shoulder, arm around head and armpit, hands locked.

OBJECTIVE

Attacker has a front headlock on a broken-down partner. Three seconds of strangle pressure, or a tap, scores.

CONSTRAINTS

Cover the roll lane. The near hip presses the choking-side shoulder when the strangle scores. Keep the headlock. Releasing the head wrap to chase another position gives the defender the round. No guard pulls. A defender who sits to closed guard gives the attacker the round.

WIN CONDITION

naked guillotine, arm-in guillotine, or anaconda with the hips covering


BOTTOM PLAYER (DEFENDER)

POSITION

Defender on elbows and knees, head low, arms framing.

OBJECTIVE

Close a guillotine or anaconda with your hip pressed against their choking-side shoulder. Three seconds of strangle pressure, or a tap, scores.

CONSTRAINTS

Cover the roll lane. The near hip presses the choking-side shoulder when the strangle scores. Keep the headlock. Releasing the head wrap to chase another position gives the defender the round. No guard pulls. A defender who sits to closed guard gives the attacker the round.

WIN CONDITION

pulls the head free forward, sideways, or under, without giving the back; gets the back flat with no strangle threat, or reaches top