Guillotine Exchange
Mat mode
3:00
Tell the roomAttacker finishes the locked guillotine or keeps it.
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TOP PLAYER (ATTACKER)
POSITION
Standing, arm-in guillotine locked, hands clasped, head on the choking side.
OBJECTIVE
Finish the locked guillotine, or keep it. Holding the locked guillotine for 15 seconds also scores.
CONSTRAINTS
No regripping. Release the guillotine and the exchange is over; the defender scores. No guard pulling. The defender solves it standing or drives through to top. No other submissions. Only the guillotine scores, and no counter-submissions. Reset when the attacker taps the defender; when the attacker holds the locked guillotine for 15 seconds; when the attacker releases the guillotine; or when the defender frees the head to side control or to neutral standing. 3-5 min rounds.
WIN CONDITION
Taps the defender, or holds the locked guillotine for 15 seconds.
BOTTOM PLAYER (DEFENDER)
POSITION
Bent over, head trapped, both hands framing on the hips.
OBJECTIVE
Free the head and drive to top, or posture to neutral standing.
CONSTRAINTS
Same no-regrip, no-guard-pull, guillotine-only, and named reset rules. 3-5 min rounds.
WIN CONDITION
Frees the head to side control or to neutral standing; or scores when the attacker releases the guillotine.
In competition
See it in competition: 21 Guillotines From ADCC History | ADCC Submission Series →
Grapplers Collective, Guillotine Exchange. 3-5 min rounds.
Problem
Guillotine attack and defense from standing and scramble positions.
Tell the room
Attacker finishes the locked guillotine or keeps it. Defender frees the head and drives to top or postures to neutral standing. Holding the locked guillotine for 15 seconds also scores for the attacker.
Setup
Start with the guillotine locked. Attacker standing, arm-in guillotine, hands clasped, head on the choking side. Defender bent over, head trapped, both hands framing on the hips.
Score
Finish, hold 15 seconds, or escape.
- Attacker — taps the defender, or holds the locked guillotine for 15 seconds
- Defender — frees the head to side control or to neutral standing
Rules
- No regripping. Release the guillotine and the exchange is over; the defender scores.
- No guard pulling. The defender solves it standing or drives through to top.
- No other submissions. Only the guillotine scores, and no counter-submissions.
Adjust
Easier
Start with one hand around the neck, unclasped, and run the defender at 70%.
Harder
Start standing with no grip. The attacker catches the guillotine live and may pull guard with it locked.
If it stalls
If the defender never frees the head, start the grip higher — closer to the chin than the throat.
pins