Guillotine Exchange

Front Headlock

Mat mode

3:00

Tell the roomAttacker finishes the locked guillotine or keeps it.

Room displayExit display

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TOP PLAYER (ATTACKER)

POSITION

Standing, arm-in guillotine locked, hands clasped, head on the choking side.

OBJECTIVE

Finish the locked guillotine, or keep it. Holding the locked guillotine for 15 seconds also scores.

CONSTRAINTS

No regripping. Release the guillotine and the exchange is over; the defender scores. No guard pulling. The defender solves it standing or drives through to top. No other submissions. Only the guillotine scores, and no counter-submissions. Reset when the attacker taps the defender; when the attacker holds the locked guillotine for 15 seconds; when the attacker releases the guillotine; or when the defender frees the head to side control or to neutral standing. 3-5 min rounds.

WIN CONDITION

Taps the defender, or holds the locked guillotine for 15 seconds.


BOTTOM PLAYER (DEFENDER)

POSITION

Bent over, head trapped, both hands framing on the hips.

OBJECTIVE

Free the head and drive to top, or posture to neutral standing.

CONSTRAINTS

Same no-regrip, no-guard-pull, guillotine-only, and named reset rules. 3-5 min rounds.

WIN CONDITION

Frees the head to side control or to neutral standing; or scores when the attacker releases the guillotine.

In competition

See it in competition: 21 Guillotines From ADCC History | ADCC Submission Series →

Developing · Top-advantage · Standard · Constraint Positional

Grapplers Collective, Guillotine Exchange. 3-5 min rounds.

Problem

Guillotine attack and defense from standing and scramble positions.

Tell the room

Attacker finishes the locked guillotine or keeps it. Defender frees the head and drives to top or postures to neutral standing. Holding the locked guillotine for 15 seconds also scores for the attacker.

Setup

Start with the guillotine locked. Attacker standing, arm-in guillotine, hands clasped, head on the choking side. Defender bent over, head trapped, both hands framing on the hips.

Score

Finish, hold 15 seconds, or escape.

  • Attacker — taps the defender, or holds the locked guillotine for 15 seconds
  • Defender — frees the head to side control or to neutral standing

Rules

  1. No regripping. Release the guillotine and the exchange is over; the defender scores.
  2. No guard pulling. The defender solves it standing or drives through to top.
  3. No other submissions. Only the guillotine scores, and no counter-submissions.

Adjust

Easier

Start with one hand around the neck, unclasped, and run the defender at 70%.

Harder

Start standing with no grip. The attacker catches the guillotine live and may pull guard with it locked.

If it stalls

If the defender never frees the head, start the grip higher — closer to the chin than the throat.

Plan tonight from this

pins

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