Front Headlock Finish

Front Headlock

Mat mode

3:00

Tell the roomTop converts the front headlock into a finish.

Room displayExit display

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TOP PLAYER

POSITION

Top controls the neck and near elbow with chest driving into the upper back. Bottom is on knees, hands on the mat.

OBJECTIVE

Top converts the front headlock into a finish. Top must keep a hand on the head or neck the whole time.

CONSTRAINTS

Never release the head. Top keeps one hand on the head or neck; a release scores for bottom. Recover standing. Bottom cannot sit to guard. Score positions, not submissions. No chokes — use go-behinds, snap-downs, and drags. Reset when top circles to back control or drags through to side position; when top snaps down to front control or lands any takedown from head control; when bottom escapes to neutral standing or completes a counter-takedown; or when top releases the head or neck. 3-5 min rounds.

WIN CONDITION

Circle to back control or drag through to side position; snap down to front control, or land any takedown from head control.


BOTTOM PLAYER

POSITION

On knees, hands on the mat, under a sprawled front headlock.

OBJECTIVE

Bottom escapes to neutral standing or lands a counter-takedown.

CONSTRAINTS

Same never-release-the-head, recover-standing, score-positions-not-submissions, and named reset rules. 3-5 min rounds.

WIN CONDITION

Escape to neutral standing; complete a counter-takedown; or top releases the head or neck.

In competition

See it in competition: Signature Move: Shinobu OTA's (JPN) Front Head Lock →

Developing · Top-advantage · Standard · Constraint Positional

Grapplers Collective, Front Headlock Finish. 3-5 min rounds.

Problem

Converting front headlock control into finishes — go-behinds and chokes.

Tell the room

Top converts the front headlock into a finish. Bottom escapes to neutral standing or lands a counter-takedown. Top must keep a hand on the head or neck the whole time.

Setup

Start in a sprawled front headlock. Top controls the neck and near elbow with chest driving into the upper back. Bottom is on knees, hands on the mat.

Score

Finish from head control.

  • Top — circle to back control or drag through to side position
  • Top — snap down to front control, or land any takedown from head control
  • Bottom — escape to neutral standing or complete a counter-takedown

Rules

  1. Never release the head. Top keeps one hand on the head or neck; a release scores for bottom.
  2. Recover standing. Bottom cannot sit to guard.
  3. Score positions, not submissions. No chokes — use go-behinds, snap-downs, and drags.

Adjust

Easier

Narrow the top player's win to back control only.

Harder

Allow guillotine, anaconda, and darce, and start each exchange with a live shot the top player must sprawl on.

If it stalls

If the top player holds without attacking, cue "position without action expires" and add a 10-second shot clock.

Plan tonight from this

takedowns

Drill timer