Front Headlock vs. Sit-Out and Stand-Up
Mat mode
4:00
Tell the roomKeep encirclement or recover it fast.
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Notes (this phone)
TOP PLAYER
POSITION
Turtle top, front headlock already on.
OBJECTIVE
Keep encirclement or recover it fast.
CONSTRAINTS
Front headlock already established. Reset when either win condition is met. The player who was just escaped from takes the bottom position for the next round; the player who escaped takes top. Default rounds 4:00.
WIN CONDITION
Hold continuous front headlock encirclement for eight consecutive seconds, OR re-establish encirclement within three seconds after a sit-out or partial stand-up is attempted.
BOTTOM PLAYER
POSITION
Turtle under headlock.
OBJECTIVE
Sit out or stand with hip separation.
CONSTRAINTS
Sit-out, stand-up, chin lift, wrist strips all live.
WIN CONDITION
Achieve a complete stand-up with clear hip separation from the top player, OR complete a sit-out to seated position with the top player no longer above them.
Original positional game. Front Headlock vs. Sit-Out and Stand-Up. GAME-FHL-02.
Problem
Turtle top, front headlock already on.
Tell the room
Keep encirclement or recover it fast. Sit out or stand with hip separation.
Setup
Turtle top, front headlock already on. Turtle under headlock.
Score
Hold continuous front headlock encirclement for eight consecutive seconds, OR re-establish encirclement within three seconds after a sit-out or partial stand-up is attempted. Achieve a complete stand-up with clear hip separation from the top player, OR complete a sit-out to seated position with the top player no longer above them.
Rules
- Front headlock already established.
- Reset when either win condition is met.
- The player who was just escaped from takes the bottom position for the next round; the player who escaped takes top.
- Default rounds 4:00.
- Sit-out, stand-up, chin lift, wrist strips all live.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Add submission threats from top: any encirclement now leads to a guillotine or D’Arce entry attempt (removes the hold-only scoring and introduces GAME-FHL-03 territory).
- Start the game without an established encirclement — top player must earn the front headlock from a scramble start.
- Full competition simulation: open scramble starting position, all tools available, back takes count as maximum score events.
front headlock