Standing vs Seated — At a Disadvantage
passing
InGrappling, Standing vs Seated — At a Disadvantage. GAME-PASS-L6.
Problem
Standing with sound posture and no grips.
Tell the room
Deny the takedown, then clear the limbs and pin. Convert the head start into top position.
Setup
Standing with sound posture and no grips. Bottom already has shin-to-shin, single-leg-X, or a two-on-one. Seated with a shin-to-shin guard, single-leg-X, or a two-on-one already established.
Score
Pass to a pin. Chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded. Complete a sweep to top position, or wrestle up to top.
Rules
- Elevated tier: this rung is built on live entanglements.
- Run it only with partners whose tap-release reliability is established.
- Reset when the top player confirms the pin, or the bottom player sweeps or wrestles up to top.
- Role rotates after each reset.
- Default rounds 3:00.
- Same elevated entanglement rules, reset logic, and role rotation.
TOP PLAYER
POSITION
Standing with sound posture and no grips. Bottom already has shin-to-shin, single-leg-X, or a two-on-one.
OBJECTIVE
Deny the takedown, then clear the limbs and pin.
CONSTRAINTS
Elevated tier: this rung is built on live entanglements. Run it only with partners whose tap-release reliability is established. Reset when the top player confirms the pin, or the bottom player sweeps or wrestles up to top. Role rotates after each reset. Default rounds 3:00.
WIN CONDITION
Pass to a pin. Chest-to-chest or chest-to-back control held for three continuous seconds without being re-guarded.
BOTTOM PLAYER
POSITION
Seated with a shin-to-shin guard, single-leg-X, or a two-on-one already established.
OBJECTIVE
Convert the head start into top position.
CONSTRAINTS
Same elevated entanglement rules, reset logic, and role rotation.
WIN CONDITION
Complete a sweep to top position, or wrestle up to top.