Finishing the Reversal — From Shin-to-Shin

GAME-RET-01 · Retention · Developing · 2:30

Butterfly / Seated

Mat mode

2:30

Tell the roomBeat the shin connection and clear the ankle line.

Room displayExit display

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Notes (this phone)

TOP PLAYER

POSITION

Standing with sound posture, no grips; bottom seated with shin-to-shin already on the lead leg.

OBJECTIVE

Beat the shin connection and clear the ankle line.

CONSTRAINTS

Elevated tier: the upgrade runs into live leg entanglements. Confirm tap-release reliability before running it. Reset when the bottom player wrestles up or confirms an entanglement, or the top player disconnects the shin-to-shin and clears the ankle line. Role rotates after each reset. Score one point per win condition. Default rounds 2:30. No pin is required for top — clearing the ankle line is enough. No grips at start.

WIN CONDITION

Disconnect the shin-to-shin and clear the ankle line.


BOTTOM PLAYER

POSITION

Seated, shin-to-shin already connected on standing partner’s lead leg; hands ready.

OBJECTIVE

Cash in the connected shin — wrestle up or deepen into an entanglement.

CONSTRAINTS

Starts with the attacking connection already on (finish-first for the guard player). Same elevated entanglement rules, reset, and role rotation.

WIN CONDITION

Wrestle up to top, or upgrade the shin-to-shin into a confirmed leg entanglement.

Developing · Bottom-advantage · Elevated · Constraint Positional Handicap

Original positional game. Finishing the Reversal — From Shin-to-Shin. GAME-RET-01.

Problem

Standing with sound posture, no grips; bottom seated with shin-to-shin already on the lead leg.

Tell the room

Beat the shin connection and clear the ankle line. Cash in the connected shin — wrestle up or deepen into an entanglement.

Setup

Standing with sound posture, no grips; bottom seated with shin-to-shin already on the lead leg. Seated, shin-to-shin already connected on standing partner’s lead leg; hands ready.

Score

Disconnect the shin-to-shin and clear the ankle line. Wrestle up to top, or upgrade the shin-to-shin into a confirmed leg entanglement.

Rules

  1. Elevated tier: the upgrade runs into live leg entanglements.
  2. Confirm tap-release reliability before running it.
  3. Reset when the bottom player wrestles up or confirms an entanglement, or the top player disconnects the shin-to-shin and clears the ankle line.
  4. Role rotates after each reset.
  5. Score one point per win condition.
  6. Default rounds 2:30.
  7. No pin is required for top — clearing the ankle line is enough.
  8. No grips at start.
  9. Starts with the attacking connection already on (finish-first for the guard player).
  10. Same elevated entanglement rules, reset, and role rotation.
Plan tonight from this

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Down the ladder the connection gets worse. The next rung is standing vs seated — the neutral position the retention and passing ladders share, here played from the guard player’s side. For how the rungs fit together, see reverse phase progression .

guard

Drill timer