Finishing the Reversal — From Shin-to-Shin
Mat mode
2:30
Tell the roomBeat the shin connection and clear the ankle line.
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Notes (this phone)
TOP PLAYER
POSITION
Standing with sound posture, no grips; bottom seated with shin-to-shin already on the lead leg.
OBJECTIVE
Beat the shin connection and clear the ankle line.
CONSTRAINTS
Elevated tier: the upgrade runs into live leg entanglements. Confirm tap-release reliability before running it. Reset when the bottom player wrestles up or confirms an entanglement, or the top player disconnects the shin-to-shin and clears the ankle line. Role rotates after each reset. Score one point per win condition. Default rounds 2:30. No pin is required for top — clearing the ankle line is enough. No grips at start.
WIN CONDITION
Disconnect the shin-to-shin and clear the ankle line.
BOTTOM PLAYER
POSITION
Seated, shin-to-shin already connected on standing partner’s lead leg; hands ready.
OBJECTIVE
Cash in the connected shin — wrestle up or deepen into an entanglement.
CONSTRAINTS
Starts with the attacking connection already on (finish-first for the guard player). Same elevated entanglement rules, reset, and role rotation.
WIN CONDITION
Wrestle up to top, or upgrade the shin-to-shin into a confirmed leg entanglement.
Original positional game. Finishing the Reversal — From Shin-to-Shin. GAME-RET-01.
Problem
Standing with sound posture, no grips; bottom seated with shin-to-shin already on the lead leg.
Tell the room
Beat the shin connection and clear the ankle line. Cash in the connected shin — wrestle up or deepen into an entanglement.
Setup
Standing with sound posture, no grips; bottom seated with shin-to-shin already on the lead leg. Seated, shin-to-shin already connected on standing partner’s lead leg; hands ready.
Score
Disconnect the shin-to-shin and clear the ankle line. Wrestle up to top, or upgrade the shin-to-shin into a confirmed leg entanglement.
Rules
- Elevated tier: the upgrade runs into live leg entanglements.
- Confirm tap-release reliability before running it.
- Reset when the bottom player wrestles up or confirms an entanglement, or the top player disconnects the shin-to-shin and clears the ankle line.
- Role rotates after each reset.
- Score one point per win condition.
- Default rounds 2:30.
- No pin is required for top — clearing the ankle line is enough.
- No grips at start.
- Starts with the attacking connection already on (finish-first for the guard player).
- Same elevated entanglement rules, reset, and role rotation.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Down the ladder the connection gets worse. The next rung is standing vs seated — the neutral position the retention and passing ladders share, here played from the guard player’s side. For how the rungs fit together, see reverse phase progression .
guard