Ashi Garami Entry Game
Mat mode
TOP PLAYER
POSITION
Kneeling or half-standing, ready to pass. Both players start seated facing each other. No pre-established grips.
OBJECTIVE
Pass the legs. Any passing method is permitted — toreando, leg drag, knee cut, over-under.
CONSTRAINTS
No submissions from either side. Top may not use their own legs as an entanglement weapon (no counter-entanglements). If an inadvertent heel-hook grip is established, both players reset immediately. Reset when the bottom player holds ashi garami with connection for five seconds, when the top player achieves a clear pass above the knee line, or when either player signals a reset. Five points per side. Default rounds 3:00.
WIN CONDITION
Pass to a position above the knee line with clear separation from the bottom player's legs for three continuous seconds.
BOTTOM PLAYER
POSITION
Seated in butterfly, facing the passer. No pre-established grips.
OBJECTIVE
Establish ashi garami using any available entry (shin-on-shin, K-guard, reap, or direct sit-in) and hold the connection.
CONSTRAINTS
No submissions. The entanglement is scored when hip-to-hip connection and both hooks are confirmed — not when the legs are merely in place. Same reset and inadvertent-grip rules.
WIN CONDITION
Establish ashi garami with hip-to-hip connection confirmed and both hooks in for five continuous seconds.
More — series, chips, coach notes
InGrappling, Ashi Garami Entry Game. GAME-LE-01.
Problem
Kneeling or half-standing, ready to pass.
Tell the room
Pass the legs. Any passing method is permitted — toreando, leg drag, knee cut, over-under.
Setup
Kneeling or half-standing, ready to pass. Both players start seated facing each other. No pre-established grips. Seated in butterfly, facing the passer. No pre-established grips.
Score
Pass to a position above the knee line with clear separation from the bottom player's legs for three continuous seconds. Establish ashi garami with hip-to-hip connection confirmed and both hooks in for five continuous seconds.
Rules
- No submissions from either side.
- Top may not use their own legs as an entanglement weapon (no counter-entanglements).
- If an inadvertent heel-hook grip is established, both players reset immediately.
- Reset when the bottom player holds ashi garami with connection for five seconds, when the top player achieves a clear pass above the knee line, or when either player signals a reset.
- Five points per side.
- Default rounds 3:00.
- No submissions.
- The entanglement is scored when hip-to-hip connection and both hooks are confirmed — not when the legs are merely in place.
- Same reset and inadvertent-grip rules.
Trains
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Allow counter-entanglements by the top player — now the top player can also enter ashi garami, and the game becomes symmetric. This is appropriate once both players are comfortable with the basic entry mechanics.
- Add a time limit per attempt: if the bottom player does not establish ashi garami within 30 seconds, roles switch. This prevents passive bottom play.
- Allow the bottom player to use outside ashi garami as an additional win condition — this opens the entry toolkit and encourages the ashi-to-outside-ashi transition trained in DRILL-LE-04.
leg locks