Ashi Garami Entry Game

Mat mode

TOP PLAYER

POSITION

Kneeling or half-standing, ready to pass. Both players start seated facing each other. No pre-established grips.

OBJECTIVE

Pass the legs. Any passing method is permitted — toreando, leg drag, knee cut, over-under.

CONSTRAINTS

No submissions from either side. Top may not use their own legs as an entanglement weapon (no counter-entanglements). If an inadvertent heel-hook grip is established, both players reset immediately. Reset when the bottom player holds ashi garami with connection for five seconds, when the top player achieves a clear pass above the knee line, or when either player signals a reset. Five points per side. Default rounds 3:00.

WIN CONDITION

Pass to a position above the knee line with clear separation from the bottom player's legs for three continuous seconds.


BOTTOM PLAYER

POSITION

Seated in butterfly, facing the passer. No pre-established grips.

OBJECTIVE

Establish ashi garami using any available entry (shin-on-shin, K-guard, reap, or direct sit-in) and hold the connection.

CONSTRAINTS

No submissions. The entanglement is scored when hip-to-hip connection and both hooks are confirmed — not when the legs are merely in place. Same reset and inadvertent-grip rules.

WIN CONDITION

Establish ashi garami with hip-to-hip connection confirmed and both hooks in for five continuous seconds.

3:00

Start round timer (3:00)
More — series, chips, coach notes

Developing · Bottom-advantage · Standard · Constraint Positional

InGrappling, Ashi Garami Entry Game. GAME-LE-01.

Problem

Kneeling or half-standing, ready to pass.

Tell the room

Pass the legs. Any passing method is permitted — toreando, leg drag, knee cut, over-under.

Setup

Kneeling or half-standing, ready to pass. Both players start seated facing each other. No pre-established grips. Seated in butterfly, facing the passer. No pre-established grips.

Score

Pass to a position above the knee line with clear separation from the bottom player's legs for three continuous seconds. Establish ashi garami with hip-to-hip connection confirmed and both hooks in for five continuous seconds.

Rules

  1. No submissions from either side.
  2. Top may not use their own legs as an entanglement weapon (no counter-entanglements).
  3. If an inadvertent heel-hook grip is established, both players reset immediately.
  4. Reset when the bottom player holds ashi garami with connection for five seconds, when the top player achieves a clear pass above the knee line, or when either player signals a reset.
  5. Five points per side.
  6. Default rounds 3:00.
  7. No submissions.
  8. The entanglement is scored when hip-to-hip connection and both hooks are confirmed — not when the legs are merely in place.
  9. Same reset and inadvertent-grip rules.
Build a class from this

Trains

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Allow counter-entanglements by the top player — now the top player can also enter ashi garami, and the game becomes symmetric. This is appropriate once both players are comfortable with the basic entry mechanics.
  • Add a time limit per attempt: if the bottom player does not establish ashi garami within 30 seconds, roles switch. This prevents passive bottom play.
  • Allow the bottom player to use outside ashi garami as an additional win condition — this opens the entry toolkit and encourages the ashi-to-outside-ashi transition trained in DRILL-LE-04.

leg locks