Open Side Control

Side Control

Mat mode

3:00

Tell the roomMaintain dominant position, control transitions, isolate an arm.

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TOP PLAYER

POSITION

Open side control with chest pressure but no underhooks or head control.

OBJECTIVE

Maintain dominant position, control transitions, isolate an arm.

CONSTRAINTS

No submissions allowed; positional transitions and mounting permitted. Reset when the top player secures bent arm control on one arm or reestablishes a dominant pin (or progresses to mount); or when the bottom player escapes to turtle, seated guard, or full guard.

WIN CONDITION

Secure bent arm control on one arm or reestablish dominant pin (or progress to mount).


BOTTOM PLAYER

POSITION

Bottom side control with partial frames available.

OBJECTIVE

Disrupt control, find timing and space for escape.

CONSTRAINTS

Must escape within realistic movement; no disengaged resets. Reset when the top player secures bent arm control on one arm or reestablishes a dominant pin (or progresses to mount); or when the bottom player escapes to turtle, seated guard, or full guard.

WIN CONDITION

Escape to turtle, seated guard, or full guard.

Developing · Top-advantage · Standard · Constraint Positional Handicap

Slime Mold Grappling Club, Open Side Control.

Problem

Open side control with chest pressure but no underhooks or head control.

Tell the room

Maintain dominant position, control transitions, isolate an arm. Disrupt control, find timing and space for escape.

Setup

Open side control with chest pressure but no underhooks or head control. Bottom side control with partial frames available.

Score

Secure bent arm control on one arm or reestablish dominant pin (or progress to mount). Escape to turtle, seated guard, or full guard.

Rules

  1. No submissions allowed; positional transitions and mounting permitted.
  2. Reset when the top player secures bent arm control on one arm or reestablishes a dominant pin (or progresses to mount); or when the bottom player escapes to turtle, seated guard, or full guard.
  3. Must escape within realistic movement; no disengaged resets.
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side control

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