Seated Initiation
Mat mode
3:00
Tell the roomStart apart with no contact.
Show full gameHide full gameRules · how to win · coach notes
TOP PLAYER (STANDING PLAYER)
POSITION
Standing 1.5-2 arm lengths from a seated partner. No contact.
OBJECTIVE
Flatten them. Every score holds for 3 seconds.
CONSTRAINTS
No pre-contact grips. Both players start clean and solve the distance live. Guard player cannot stand. Connections come from shins, hips, and feet. Standing player engages within 5 seconds. No stalling at distance. Reset when the guard player holds a 2-on-1 grip on one arm for 3 seconds; when the guard player holds shin-to-shin with wrist control or a hook behind the knee for 3 seconds; when the guard player holds a hook on the lead leg with a controlling grip for 3 seconds; or when the standing player flattens them free of grips and feet, or takes a dominant position, for 3 seconds. 3-5 min rounds.
WIN CONDITION
Flattens them free of grips and feet, or takes a dominant position.
BOTTOM PLAYER (GUARD PLAYER)
POSITION
Seated with legs forward, hands on own knees, 1.5-2 arm lengths from a standing partner. No contact.
OBJECTIVE
Attach to the standing player with the legs first. Every score holds for 3 seconds.
CONSTRAINTS
Same no-pre-contact-grips, cannot-stand, standing-engages-within-5-seconds, and named reset rules. 3-5 min rounds.
WIN CONDITION
A 2-on-1 grip on one arm; shin-to-shin with wrist control or a hook behind the knee; or a hook on the lead leg with a controlling grip.
Grapplers Collective, Seated Initiation. 3-5 min rounds.
Problem
Guard entry and connection establishment from seated against a standing opponent.
Tell the room
Start apart with no contact. The seated player attaches to the standing player with the legs first; the standing player flattens them. Every score holds for 3 seconds.
Setup
Start apart with no contact. Guard player seated with legs forward, hands on own knees, 1.5-2 arm lengths from a standing partner. No contact.
Score
Hold for 3 seconds.
- Guard player — a 2-on-1 grip on one arm
- Guard player — shin-to-shin with wrist control or a hook behind the knee
- Guard player — a hook on the lead leg with a controlling grip
- Standing player — flattens them free of grips and feet, or takes a dominant position
Rules
- No pre-contact grips. Both players start clean and solve the distance live.
- Guard player cannot stand. Connections come from shins, hips, and feet.
- Standing player engages within 5 seconds. No stalling at distance.
Adjust
Easier
Cut the starting distance to one arm length and let the standing player approach at walking pace.
Harder
Any approach speed, no 5-second clock, and the standing player may disengage and re-enter from new angles.
If it stalls
If the guard player reaches with the arms, cue "feet first, hands follow"; if they scoot back, shrink the mat.
guard