Standing Boundary Push

standupspatial constraintpressureCLAnogi-friendly

standup

Grapplers Collective, Standing Boundary Push.

Problem

Walking the partner out of their mat space using grip, frame, and forward pressure.

Tell the room

Attacker walks the defender out of the square. Defender survives the round without crossing the line. A foot over the line counts only when the weight follows.

Setup

Mark a 3m × 3m square. Both start in the center, standing and disconnected. No grips, no contact. Tape, mat edges, or coach calls mark the boundary.

Score

Put a foot out of bounds.

  • Attacker — defender's foot lands fully outside with the weight on it
  • Defender — survives the round inside the square

Rules

  1. No takedowns or jumping guard. Move them with pressure, not by taking them down.
  2. Stay on the feet. If either player goes down, reset and award the point to the other side.
  3. Grip within 5 seconds of each reset. Make at least one point of contact before maneuvering.

Adjust

Easier

Grow the square to 4m × 4m so the attacker can build pressure without the boundary doing the work.

Harder

Shrink to 2m × 2m and give the attacker 30 seconds per exchange or the defender takes the point.

If it stalls

If athletes circle without committing forward, cue: “Make them carry your weight.”

Build a class from this

TOP PLAYER (ATTACKER)

POSITION

Standing and disconnected in the center of a 3m × 3m square. No grips, no contact at the start.

OBJECTIVE

Walk the defender out of the square with pressure.

CONSTRAINTS

No takedowns or jumping guard. Stay on the feet (if either player goes down, reset and award the point to the other side). Grip within 5 seconds of each reset (at least one point of contact before maneuvering).

WIN CONDITION

Defender’s foot lands fully outside the square with the weight on it.


BOTTOM PLAYER (DEFENDER)

POSITION

Standing and disconnected in the center of the same 3m × 3m square. No grips, no contact at the start.

OBJECTIVE

Survive the round without crossing the line.

CONSTRAINTS

Same: no takedowns or jumping guard; stay on the feet; grip within 5 seconds of each reset.

WIN CONDITION

Survive the round inside the square. Default round length is not specified on the game page.