Rebuilding Behind a Frame

Mat mode

TOP PLAYER

POSITION

Engaged in front of bottom's framing limbs, working to beat the elbow-and-knee frame.

OBJECTIVE

Pass the frame to a pin before the guard re-forms.

CONSTRAINTS

Elevated tier: an entanglement is a live option. Confirm tap-release reliability before running it. Reset when the bottom player forms a connected guard or entanglement, or the top player confirms the pin. Role rotates after each reset. Score one point per win condition. Default rounds 2:30.

WIN CONDITION

Pass the frame to a pin — chest-to-chest or chest-to-back control held for three continuous seconds without the guard re-formed.


BOTTOM PLAYER

POSITION

Supine with an elbow-and-knee frame established. The passer's weight is in front of the framing limbs, not yet around them.

OBJECTIVE

Turn the frame into a guard that engages and threatens, or into a confirmed entanglement. The recovery is driven by the hips.

CONSTRAINTS

Starts with a defensive frame only — holding the frame is not the win. Same elevated entanglement rules, reset logic, and role rotation.

WIN CONDITION

Build a meaningful connected guard — one that engages and threatens the passer — or a confirmed leg entanglement.

2:30

Start round timer (2:30)
More — series, chips, coach notes

Developing · Top-advantage · Elevated · Constraint Positional Handicap

InGrappling, Rebuilding Behind a Frame. GAME-RET-02.

Problem

Engaged in front of bottom's framing limbs, working to beat the elbow-and-knee frame.

Tell the room

Pass the frame to a pin before the guard re-forms. Turn the frame into a guard that engages and threatens, or into a confirmed entanglement.

Setup

Engaged in front of bottom's framing limbs, working to beat the elbow-and-knee frame. Supine with an elbow-and-knee frame established. The passer's weight is in front of the framing limbs, not yet around them.

Score

Pass the frame to a pin — chest-to-chest or chest-to-back control held for three continuous seconds without the guard re-formed. Build a meaningful connected guard — one that engages and threatens the passer — or a confirmed leg entanglement.

Rules

  1. Elevated tier: an entanglement is a live option.
  2. Confirm tap-release reliability before running it.
  3. Reset when the bottom player forms a connected guard or entanglement, or the top player confirms the pin.
  4. Role rotates after each reset.
  5. Score one point per win condition.
  6. Default rounds 2:30.
  7. Starts with a defensive frame only — holding the frame is not the win.
  8. Same elevated entanglement rules, reset logic, and role rotation.
Build a class from this

Trains

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • The hardest rung removes the frame and the engagement together: recovering from flat , supine with the passer off to the side and out of reach. For the full ladder, see reverse phase progression .

guard