Confined-Area Guard Retention
Mat mode
3:00
Tell the roomPass without leaving the box.
Show full gameHide full gameRules · how to win · coach notes
Notes (this phone)
TOP PLAYER
POSITION
Engaged passer against open or seated guard inside a marked square about two metres a side.
OBJECTIVE
Pass without leaving the box.
CONSTRAINTS
Neither player may cross the boundary. Crossing concedes the point. Reset when the passer confirms the pin, the bottom player recovers guard, or either player crosses the boundary (the crosser concedes the point). Role rotates after each reset. Score the pin or the recovered guard. Default rounds 3:00.
WIN CONDITION
Pass to a pin past the knee line with chest-to-chest connection for three continuous seconds.
BOTTOM PLAYER
POSITION
Open or seated guard inside the same square.
OBJECTIVE
Retain and recover without retreating out of the box.
CONSTRAINTS
Cannot cross the boundary. Crossing concedes. Same reset, score, and role-rotate rules.
WIN CONDITION
Keep your hips between you and the passer and recover a seated or closed guard, without crossing the boundary line.
Original positional game. Confined-Area Guard Retention. GAME-CL-03.
Problem
Engaged passer against open or seated guard inside a marked square about two metres a side.
Tell the room
Pass without leaving the box. Retain and recover without retreating out of the box.
Setup
Engaged passer against open or seated guard inside a marked square about two metres a side. Open or seated guard inside the same square.
Score
Pass to a pin past the knee line with chest-to-chest connection for three continuous seconds. Keep your hips between you and the passer and recover a seated or closed guard, without crossing the boundary line.
Rules
- Neither player may cross the boundary.
- Crossing concedes the point.
- Reset when the passer confirms the pin, the bottom player recovers guard, or either player crosses the boundary (the crosser concedes the point).
- Role rotates after each reset.
- Score the pin or the recovered guard.
- Default rounds 3:00.
- Cannot cross the boundary.
- Crossing concedes.
- Same reset, score, and role-rotate rules.
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Shrink the box: reduce the square as retention improves, raising the demand on frames and hip movement.
- Lengthen the round: longer rounds add a conditioning and patience test on top of the retention problem.
- Open the boundary: remove the line but keep a short time limit, carrying the in-place retention habit back into open space.
guard