Outside Ashi, Shotgun Grip — Close to Sankaku

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leg locks

InGrappling, Outside Ashi, Shotgun Grip — Close to Sankaku. GAME-LEO-03.

Problem

Attacker in outside ashi, shotgun grip on the leg, hips facing the same way as the defender's.

Tell the room

Seal outside sankaku, or finish from the outside line. Free the leg, or counter-entangle.

Setup

Attacker in outside ashi, shotgun grip on the leg, hips facing the same way as the defender's. Caught in outside ashi under a shotgun grip.

Score

Force a lower-limb tap (foot-and-ankle line, or the knee line where heel hooks are agreed), or close to outside sankaku and hold for five seconds. Free the leg to a confirmed neutral 50/50, or counter-entangle to your own one-sided control.

Rules

  1. Elevated safety.
  2. Default: no heel hooks unless both partners have agreed and shown tap-release reliability.
  3. Tap early.
  4. Reset when the attacker forces a tap or holds a sealed outside sankaku for five seconds, or the defender frees the leg to neutral or counter-entangles.
  5. Role rotates after each reset.
  6. Default rounds 2:30.
  7. Same heel-hook default, tap-early rule, reset logic, and role rotation.
Build a class from this

TOP PLAYER

POSITION

Attacker in outside ashi, shotgun grip on the leg, hips facing the same way as the defender's.

OBJECTIVE

Seal outside sankaku, or finish from the outside line.

CONSTRAINTS

Elevated safety. Default: no heel hooks unless both partners have agreed and shown tap-release reliability. Tap early. Reset when the attacker forces a tap or holds a sealed outside sankaku for five seconds, or the defender frees the leg to neutral or counter-entangles. Role rotates after each reset. Default rounds 2:30.

WIN CONDITION

Force a lower-limb tap (foot-and-ankle line, or the knee line where heel hooks are agreed), or close to outside sankaku and hold for five seconds.


BOTTOM PLAYER

POSITION

Caught in outside ashi under a shotgun grip.

OBJECTIVE

Free the leg, or counter-entangle.

CONSTRAINTS

Same heel-hook default, tap-early rule, reset logic, and role rotation.

WIN CONDITION

Free the leg to a confirmed neutral 50/50, or counter-entangle to your own one-sided control.