Four-Point Touch
Mat mode
1:00
Tell the roomAttacker lands a solid open-palm touch on both shoulders and both knees.
Show full gameHide full gameRules · how to win · coach notes
TOP PLAYER (ATTACKER)
POSITION
Standing in athletic stance just outside arm's length, hands forward at chest height. No grips, no contact.
OBJECTIVE
Land a solid open-palm touch on both shoulders and both knees. A touch counts only if the open palm sticks for a half-count.
CONSTRAINTS
Reset to neutral each attempt. One touch per entry, then both return to distance. Place the palm, don't slap. No swipes, no brushes, no grips on the target. No takedowns, clinch, or submissions. Defend with footwork, parries, posts, and rotation. Reset when the attacker touches both shoulders and both knees, each zone once; or when the round ends without the four-touch set. 60-90 sec rounds.
WIN CONDITION
Touches both shoulders and both knees, each zone once.
BOTTOM PLAYER (DEFENDER)
POSITION
Standing in athletic stance just outside arm's length, hands forward at chest height. No grips, no contact.
OBJECTIVE
Deny with footwork, parries, and level changes. A touch counts only if the open palm sticks for a half-count.
CONSTRAINTS
Same one-touch-per-entry, place-the-palm, no-takedown, and named reset rules. 60-90 sec rounds.
WIN CONDITION
Attacker fails to complete the set inside the round.
Grapplers Collective, Four-Point Touch. 60-90 sec rounds.
Problem
Standing warm-up that wakes up distance reading, hand-fighting, and level changes against active denial.
Tell the room
Attacker lands a solid open-palm touch on both shoulders and both knees. Defender denies with footwork, parries, and level changes. A touch counts only if the open palm sticks for a half-count.
Setup
Start just outside arm's length. Both standing in athletic stance, hands forward at chest height. No grips, no contact. One attacks, one defends.
Score
Four touches, or the clock.
- Attacker — touches both shoulders and both knees, each zone once
- Defender — attacker fails to complete the set inside the round
Rules
- Reset to neutral each attempt. One touch per entry, then both return to distance.
- Place the palm, don't slap. No swipes, no brushes, no grips on the target.
- No takedowns, clinch, or submissions. Defend with footwork, parries, posts, and rotation.
Adjust
Easier
Drop to three touches, count brief brushes, and extend rounds to two minutes.
Harder
Fix the touch sequence, shrink the floor to 3m × 3m, and cut rounds to 45 seconds.
If it stalls
If the attacker reaches from too far and gets parried, ask what has to happen before the reach.
engagement