Four-Point Touch
engagement
Grapplers Collective, Four-Point Touch. 60-90 sec rounds.
Problem
Standing warm-up that wakes up distance reading, hand-fighting, and level changes against active denial.
Tell the room
Attacker lands a solid open-palm touch on both shoulders and both knees. Defender denies with footwork, parries, and level changes. A touch counts only if the open palm sticks for a half-count.
Setup
Start just outside arm's length. Both standing in athletic stance, hands forward at chest height. No grips, no contact. One attacks, one defends.
Score
Four touches, or the clock.
- Attacker — touches both shoulders and both knees, each zone once
- Defender — attacker fails to complete the set inside the round
Rules
- Reset to neutral each attempt. One touch per entry, then both return to distance.
- Place the palm, don't slap. No swipes, no brushes, no grips on the target.
- No takedowns, clinch, or submissions. Defend with footwork, parries, posts, and rotation.
Adjust
Easier
Drop to three touches, count brief brushes, and extend rounds to two minutes.
Harder
Fix the touch sequence, shrink the floor to 3m × 3m, and cut rounds to 45 seconds.
If it stalls
If the attacker reaches from too far and gets parried, ask what has to happen before the reach.
TOP PLAYER (ATTACKER)
POSITION
Both standing in athletic stance, hands forward at chest height. No grips, no contact. One attacks, one defends.
OBJECTIVE
Attacker lands a solid open-palm touch on both shoulders and both knees. A touch counts only if the open palm sticks for a half-count.
CONSTRAINTS
Reset to neutral each attempt. One touch per entry, then both return to distance. Place the palm, don't slap. No swipes, no brushes, no grips on the target. No takedowns, clinch, or submissions. Defend with footwork, parries, posts, and rotation.
WIN CONDITION
touches both shoulders and both knees, each zone once
BOTTOM PLAYER (DEFENDER)
POSITION
Both standing in athletic stance, hands forward at chest height. No grips, no contact. One attacks, one defends.
OBJECTIVE
Defender denies with footwork, parries, and level changes. A touch counts only if the open palm sticks for a half-count.
CONSTRAINTS
Reset to neutral each attempt. One touch per entry, then both return to distance. Place the palm, don't slap. No swipes, no brushes, no grips on the target. No takedowns, clinch, or submissions. Defend with footwork, parries, posts, and rotation.
WIN CONDITION
attacker fails to complete the set inside the round