Pull Guard and Connect
guard
Grapplers Collective, Pull Guard and Connect. 2-3 min rounds.
Problem
Controlled guard pulls that land with connection and attacking position.
Tell the room
Pull guard and land connected — both feet on the opponent and one grip kept — inside 5 seconds. The standing player then passes within 10 seconds. Landing flat with no feet and no grips gives the standing player the point.
Setup
Start standing with one grip. Both upright at arm's length in a squared stance, each holding a single collar tie or sleeve grip. Neither is loading a takedown.
Score
Land connected inside 5 seconds.
- Guard puller — both feet engaged and one controlling grip kept
- Standing player — passes to side control or mount inside 10 seconds
- Standing player — the puller lands flat, no feet and no grips
Rules
- Hold a grip through the pull. No releasing everything and falling backward.
- Engage the landing. The standing player steps in within 3 seconds and cannot back away.
Adjust
Easier
Allow a set sleeve-and-collar grip before the pull and drop the 5-second window so the feet can arrive late.
Harder
Let the standing player disengage and force a re-pull, and play the pass out live instead of resetting.
If it stalls
If the puller keeps landing flat, extend the window to 10 seconds — if that fails, rehearse the pull at walking speed.
TOP PLAYER
POSITION
Both upright at arm's length in a squared stance, each holding a single collar tie or sleeve grip. Neither is loading a takedown.
OBJECTIVE
Pull guard and land connected — both feet on the opponent and one grip kept — inside 5 seconds. The standing player then passes within 10 seconds. Landing flat with no feet and no grips gives the standing player the point.
CONSTRAINTS
Hold a grip through the pull. No releasing everything and falling backward. Engage the landing. The standing player steps in within 3 seconds and cannot back away.
WIN CONDITION
Land connected inside 5 seconds: Guard puller — both feet engaged and one controlling grip kept; Standing player — passes to side control or mount inside 10 seconds; Standing player — the puller lands flat, no feet and no grips
BOTTOM PLAYER
POSITION
Both upright at arm's length in a squared stance, each holding a single collar tie or sleeve grip. Neither is loading a takedown.
OBJECTIVE
Pull guard and land connected — both feet on the opponent and one grip kept — inside 5 seconds. The standing player then passes within 10 seconds. Landing flat with no feet and no grips gives the standing player the point.
CONSTRAINTS
Hold a grip through the pull. No releasing everything and falling backward. Engage the landing. The standing player steps in within 3 seconds and cannot back away.
WIN CONDITION
Land connected inside 5 seconds: Guard puller — both feet engaged and one controlling grip kept; Standing player — passes to side control or mount inside 10 seconds; Standing player — the puller lands flat, no feet and no grips