Pull Guard and Connect

Mat mode

2:00

Tell the roomPull guard and land connected — both feet on the opponent and one grip kept — inside 5 seconds.

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TOP PLAYER (STANDING PLAYER)

POSITION

Both upright at arm's length in a squared stance, each holding a single collar tie or sleeve grip. Neither is loading a takedown.

OBJECTIVE

Pass within 10 seconds after the pull. Landing flat with no feet and no grips gives the standing player the point.

CONSTRAINTS

Hold a grip through the pull. No releasing everything and falling backward. Engage the landing. The standing player steps in within 3 seconds and cannot back away. Reset when the guard puller lands connected inside 5 seconds — both feet engaged and one controlling grip kept; when the standing player passes to side control or mount inside 10 seconds; or when the puller lands flat, no feet and no grips. 2-3 min rounds.

WIN CONDITION

Passes to side control or mount inside 10 seconds; or the puller lands flat, no feet and no grips.


BOTTOM PLAYER (GUARD PULLER)

POSITION

Both upright at arm's length in a squared stance, each holding a single collar tie or sleeve grip. Neither is loading a takedown.

OBJECTIVE

Pull guard and land connected — both feet on the opponent and one grip kept — inside 5 seconds.

CONSTRAINTS

Same hold-a-grip-through-the-pull, engage-the-landing, and named reset rules. 2-3 min rounds.

WIN CONDITION

Lands connected inside 5 seconds: both feet engaged and one controlling grip kept.

Foundations · Top-advantage · Standard · Constraint Positional Handicap Scoring

Grapplers Collective, Pull Guard and Connect. 2-3 min rounds.

Problem

Controlled guard pulls that land with connection and attacking position.

Tell the room

Pull guard and land connected — both feet on the opponent and one grip kept — inside 5 seconds. The standing player then passes within 10 seconds. Landing flat with no feet and no grips gives the standing player the point.

Setup

Start standing with one grip. Both upright at arm's length in a squared stance, each holding a single collar tie or sleeve grip. Neither is loading a takedown.

Score

Land connected inside 5 seconds.

  • Guard puller — both feet engaged and one controlling grip kept
  • Standing player — passes to side control or mount inside 10 seconds
  • Standing player — the puller lands flat, no feet and no grips

Rules

  1. Hold a grip through the pull. No releasing everything and falling backward.
  2. Engage the landing. The standing player steps in within 3 seconds and cannot back away.

Adjust

Easier

Allow a set sleeve-and-collar grip before the pull and drop the 5-second window so the feet can arrive late.

Harder

Let the standing player disengage and force a re-pull, and play the pass out live instead of resetting.

If it stalls

If the puller keeps landing flat, extend the window to 10 seconds — if that fails, rehearse the pull at walking speed.

Plan tonight from this

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