Shot Defense
takedowns
Grapplers Collective, Shot Defense. 3-5 min rounds.
Problem
Complete shot defense sequences from sprawl through post-sprawl positioning.
Tell the room
Shooter attacks the legs within 5 seconds. Defender sprawls and circles through to the back. Leg control held for 10 seconds also scores for the shooter.
Setup
Start at open wrestling distance. Both standing at arm's length with no grips. The shooter has the initiative and must attack first; the defender starts balanced and neutral.
Score
Takedown or go-behind.
- Shooter — complete a single leg, double leg, or high crotch
- Shooter — hold leg control in any position for 10 seconds
- Defender — sprawl and circle to back control, chest on the shooter's back
- Defender — force the shooter to release the legs and return to neutral
Rules
- Shoot inside 5 seconds. The shooter must commit to an attack before the clock runs out.
- Leg attacks only. No throws and no trips.
- No guard pulls. The defender solves standing pressure with standing solutions.
Adjust
Easier
The defender scores by sprawling and clearing the hips, with no back control required.
Harder
Give the shooter 15 seconds to finish after the initial shot.
If it stalls
If the defender sprawls and stays flat, cue hips up and circle the moment contact lands.
TOP PLAYER
POSITION
Both standing at arm's length with no grips.
OBJECTIVE
Shooter attacks the legs within 5 seconds. Leg control held for 10 seconds also scores for the shooter.
CONSTRAINTS
Shoot inside 5 seconds. The shooter must commit to an attack before the clock runs out. Leg attacks only. No throws and no trips. No guard pulls. The defender solves standing pressure with standing solutions.
WIN CONDITION
Takedown or go-behind: Shooter — complete a single leg, double leg, or high crotch; Shooter — hold leg control in any position for 10 seconds
BOTTOM PLAYER
POSITION
The shooter has the initiative and must attack first; the defender starts balanced and neutral.
OBJECTIVE
Defender sprawls and circles through to the back. Leg control held for 10 seconds also scores for the shooter.
CONSTRAINTS
Shoot inside 5 seconds. The shooter must commit to an attack before the clock runs out. Leg attacks only. No throws and no trips. No guard pulls. The defender solves standing pressure with standing solutions.
WIN CONDITION
sprawl and circle to back control, chest on the shooter's back; force the shooter to release the legs and return to neutral