Back-to-Back Spin Up

Mat mode

3:00

Tell the roomControl opponent's knee or ankle and come up into top position.

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TOP PLAYER

POSITION

Start seated, back-to-back with opponent.

OBJECTIVE

Control opponent's knee or ankle and come up into top position.

CONSTRAINTS

Must maintain contact and only come up if opponent's ankle or knee is off mat. Reset when a player comes up into top position with control of at least one ankle or knee for 2 seconds; or when a player comes up with ankle or knee control and disconnects from the opponent for 2 seconds.

WIN CONDITION

Come up into top position with control of at least one ankle/knee for 2 seconds.


BOTTOM PLAYER

POSITION

Start seated, back-to-back with opponent.

OBJECTIVE

Scramble to top with ankle/knee control.

CONSTRAINTS

Must maintain contact until transition. Reset when a player comes up into top position with control of at least one ankle or knee for 2 seconds; or when a player comes up with ankle or knee control and disconnects from the opponent for 2 seconds.

WIN CONDITION

Come up with ankle/knee control and disconnect from opponent for 2 seconds.

Foundations · Symmetric · Standard · Constraint Positional

Slime Mold Grappling Club, Back-to-Back Spin Up. Based on a BJJ Globetrotters Camp with coach Rob Cole.

Problem

Start seated, back-to-back with opponent.

Tell the room

Control opponent's knee or ankle and come up into top position. Scramble to top with ankle/knee control.

Setup

Start seated, back-to-back with opponent.

Score

Come up into top position with control of at least one ankle/knee for 2 seconds. Come up with ankle/knee control and disconnect from opponent for 2 seconds.

Rules

  1. Must maintain contact and only come up if opponent's ankle or knee is off mat.
  2. Reset when a player comes up into top position with control of at least one ankle or knee for 2 seconds; or when a player comes up with ankle or knee control and disconnects from the opponent for 2 seconds.
  3. Must maintain contact until transition.
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