Push to Pull

GuardGuard retentionIntermediate

guard

Grapplers Collective, Push to Pull. 5-6 min rounds.

Problem

Reading distance so a framing foot on the hip or shoulder becomes an attack, and sitting up on a frame when the connection breaks.

Tell the room

The passer keeps changing range. When a framing foot lands on the hip or shoulder, the bottom player attacks it. Attacks and the seated base hold for 3 seconds.

Setup

Start reclined with live frames. Bottom reclined, one foot framing on the passer, hands framing. Passer on knees or feet, moving around the legs.

Score

Hold the attack for 3 seconds.

  • Bottom — leg attack from the hip frame, arm attack from the shoulder frame
  • Bottom — comes up to a seated base with a foot frame on, or sweeps
  • Passer — pins in side control, mount, or north-south
  • Passer — body-locks the seated defender flat, or takes the back

Rules

  1. No pushing off a landed frame. Once the foot is on the hip or shoulder, attack or come up.
  2. No hand post to sit up. Come up on the foot frame against the passer.
  3. The passer must change range. Cycle between crashing close and backing out to the edge of connection.

Adjust

Easier

Run the passer at 60-70% with a telegraphed range change, and allow the hand post at first.

Harder

Full speed, an immediate body lock when the defender hesitates, and submissions open for both players.

If it stalls

If the defender keeps pushing a close passer away, freeze the action and ask what they can reach.

Build a class from this

TOP PLAYER

POSITION

Bottom reclined, one foot framing on the passer, hands framing. Passer on knees or feet, moving around the legs.

OBJECTIVE

The passer keeps changing range. When a framing foot lands on the hip or shoulder, the bottom player attacks it. Attacks and the seated base hold for 3 seconds.

CONSTRAINTS

No pushing off a landed frame. Once the foot is on the hip or shoulder, attack or come up. No hand post to sit up. Come up on the foot frame against the passer. The passer must change range. Cycle between crashing close and backing out to the edge of connection.

WIN CONDITION

Hold the attack for 3 seconds: Passer — pins in side control, mount, or north-south; Passer — body-locks the seated defender flat, or takes the back


BOTTOM PLAYER

POSITION

Bottom reclined, one foot framing on the passer, hands framing. Passer on knees or feet, moving around the legs.

OBJECTIVE

The passer keeps changing range. When a framing foot lands on the hip or shoulder, the bottom player attacks it. Attacks and the seated base hold for 3 seconds.

CONSTRAINTS

No pushing off a landed frame. Once the foot is on the hip or shoulder, attack or come up. No hand post to sit up. Come up on the foot frame against the passer. The passer must change range. Cycle between crashing close and backing out to the edge of connection.

WIN CONDITION

leg attack from the hip frame, arm attack from the shoulder frame; comes up to a seated base with a foot frame on, or sweeps