Takedown to Pass

TransitionsStandingIntermediate

transitions

Grapplers Collective, Takedown to Pass. 3-5 min rounds.

Problem

Connecting takedown completion directly into guard passing without pausing.

Tell the room

Attacker: finish the takedown and go straight into a pass. Defender: recover guard, reverse to top, or stop the takedown for 60 seconds. The passing position must be held for 3 seconds.

Setup

Start in a matched collar tie. Both standing, same-side collar tie, free hand uncommitted. The attacker's lead foot sits outside the defender's, giving them the angle.

Score

Attacker passes, defender recovers.

  • Attacker: takedown into side control, mount, north-south, or knee-on-belly held 3 seconds
  • Defender: recover guard with both feet engaged and controlling grips
  • Defender: reverse to top after the takedown, or block it for 60 seconds

Rules

  1. The takedown is the start. A takedown without a pass does not score.
  2. No guard pulls. The defender fights standing, then fights to recover on the ground.
  3. Play stays continuous. No pause and no standing back up between takedown and ground.

Adjust

Easier

Start from a body lock clinch, extend the defender's survival window to 90 seconds, and allow two takedown attempts per role.

Harder

Start at open distance with no grips, cut the defender's survival window to 45 seconds, and add ground submissions.

If it stalls

If takedowns land but never lead to a pass, start on the ground from the landing position and work the first 5 seconds.

Build a class from this

TOP PLAYER (ATTACKER)

POSITION

Both standing, same-side collar tie, free hand uncommitted. The attacker's lead foot sits outside the defender's, giving them the angle.

OBJECTIVE

Attacker: finish the takedown and go straight into a pass. The passing position must be held for 3 seconds.

CONSTRAINTS

The takedown is the start. A takedown without a pass does not score. No guard pulls. The defender fights standing, then fights to recover on the ground. Play stays continuous. No pause and no standing back up between takedown and ground.

WIN CONDITION

takedown into side control, mount, north-south, or knee-on-belly held 3 seconds


BOTTOM PLAYER (DEFENDER)

POSITION

Both standing, same-side collar tie, free hand uncommitted. The attacker's lead foot sits outside the defender's, giving them the angle.

OBJECTIVE

Defender: recover guard, reverse to top, or stop the takedown for 60 seconds. The passing position must be held for 3 seconds.

CONSTRAINTS

The takedown is the start. A takedown without a pass does not score. No guard pulls. The defender fights standing, then fights to recover on the ground. Play stays continuous. No pause and no standing back up between takedown and ground.

WIN CONDITION

recover guard with both feet engaged and controlling grips; reverse to top after the takedown, or block it for 60 seconds