Triangle — Finish Game vs. Posture Stack
Mat mode
TOP PLAYER
POSITION
Caught in a cooperatively set triangle — leg geometry on, arm isolated, hip angle at approximately 45 degrees.
OBJECTIVE
Survive with stack, posture, arm retraction, or a walk to a side angle.
CONSTRAINTS
Elevated safety. Apply at communication pace. Confirm tap-release reliability before running it. Both players confirm the start position before the clock. Reset when the bottom player achieves a tap, when the top player escapes the triangle completely, or at the end of the round. Role rotates after two full rounds. Two rounds per side before role switch. Default rounds 2:00.
WIN CONDITION
Survive the round without tapping, or escape completely (head and shoulder outside the leg loop).
BOTTOM PLAYER
POSITION
Fully closed triangle already set — choking leg on, arm isolated, hip angle at approximately 45 degrees.
OBJECTIVE
Finish with the three-component squeeze (leg drive, head pull, hip extension), keep the arm isolated under stack pressure, or neck-bridge to reverse the stack.
CONSTRAINTS
Same elevated safety, confirmed start, and two-rounds-per-side structure.
WIN CONDITION
Achieve a tap or force the top player to acknowledge full finish pressure (coach-adjudicated if no tap).
More — series, chips, coach notes
InGrappling, Triangle — Finish Game vs. Posture Stack. GAME-TRI-03.
Problem
Caught in a cooperatively set triangle — leg geometry on, arm isolated, hip angle at approximately 45 degrees.
Tell the room
Survive with stack, posture, arm retraction, or a walk to a side angle. Finish with the three-component squeeze (leg drive, head pull, hip extension), keep the arm isolated under stack pressure, or neck-bridge to reverse the stack.
Setup
Caught in a cooperatively set triangle — leg geometry on, arm isolated, hip angle at approximately 45 degrees. Fully closed triangle already set — choking leg on, arm isolated, hip angle at approximately 45 degrees.
Score
Survive the round without tapping, or escape completely (head and shoulder outside the leg loop). Achieve a tap or force the top player to acknowledge full finish pressure (coach-adjudicated if no tap).
Rules
- Elevated safety.
- Apply at communication pace.
- Confirm tap-release reliability before running it.
- Both players confirm the start position before the clock.
- Reset when the bottom player achieves a tap, when the top player escapes the triangle completely, or at the end of the round.
- Role rotates after two full rounds.
- Two rounds per side before role switch.
- Default rounds 2:00.
- Same elevated safety, confirmed start, and two-rounds-per-side structure.
Trains
Progressions
Harder constraint variants from the source. Same game, tighter problem.
- Allow the bottom player to convert to armbar if the top player postures out — the game now tests the triangle/armbar combination.
- Start from open triangle (not fully closed) — bottom player must close the triangle against resistance before the finish game begins.
- Remove the starting position setup: bottom player must earn the triangle from closed guard, then finish. The full triangle sequence from entry to finish.
submissions · triangle