Triangle — Finish Game vs. Posture Stack

Mat mode

TOP PLAYER

POSITION

Caught in a cooperatively set triangle — leg geometry on, arm isolated, hip angle at approximately 45 degrees.

OBJECTIVE

Survive with stack, posture, arm retraction, or a walk to a side angle.

CONSTRAINTS

Elevated safety. Apply at communication pace. Confirm tap-release reliability before running it. Both players confirm the start position before the clock. Reset when the bottom player achieves a tap, when the top player escapes the triangle completely, or at the end of the round. Role rotates after two full rounds. Two rounds per side before role switch. Default rounds 2:00.

WIN CONDITION

Survive the round without tapping, or escape completely (head and shoulder outside the leg loop).


BOTTOM PLAYER

POSITION

Fully closed triangle already set — choking leg on, arm isolated, hip angle at approximately 45 degrees.

OBJECTIVE

Finish with the three-component squeeze (leg drive, head pull, hip extension), keep the arm isolated under stack pressure, or neck-bridge to reverse the stack.

CONSTRAINTS

Same elevated safety, confirmed start, and two-rounds-per-side structure.

WIN CONDITION

Achieve a tap or force the top player to acknowledge full finish pressure (coach-adjudicated if no tap).

2:00

Start round timer (2:00)
More — series, chips, coach notes

Developing · Bottom-advantage · Elevated · Constraint Positional

InGrappling, Triangle — Finish Game vs. Posture Stack. GAME-TRI-03.

Problem

Caught in a cooperatively set triangle — leg geometry on, arm isolated, hip angle at approximately 45 degrees.

Tell the room

Survive with stack, posture, arm retraction, or a walk to a side angle. Finish with the three-component squeeze (leg drive, head pull, hip extension), keep the arm isolated under stack pressure, or neck-bridge to reverse the stack.

Setup

Caught in a cooperatively set triangle — leg geometry on, arm isolated, hip angle at approximately 45 degrees. Fully closed triangle already set — choking leg on, arm isolated, hip angle at approximately 45 degrees.

Score

Survive the round without tapping, or escape completely (head and shoulder outside the leg loop). Achieve a tap or force the top player to acknowledge full finish pressure (coach-adjudicated if no tap).

Rules

  1. Elevated safety.
  2. Apply at communication pace.
  3. Confirm tap-release reliability before running it.
  4. Both players confirm the start position before the clock.
  5. Reset when the bottom player achieves a tap, when the top player escapes the triangle completely, or at the end of the round.
  6. Role rotates after two full rounds.
  7. Two rounds per side before role switch.
  8. Default rounds 2:00.
  9. Same elevated safety, confirmed start, and two-rounds-per-side structure.
Build a class from this

Trains

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Allow the bottom player to convert to armbar if the top player postures out — the game now tests the triangle/armbar combination.
  • Start from open triangle (not fully closed) — bottom player must close the triangle against resistance before the finish game begins.
  • Remove the starting position setup: bottom player must earn the triangle from closed guard, then finish. The full triangle sequence from entry to finish.

submissions · triangle