Triangle and Armbar — Two-Way Combination Game

Mat mode

TOP PLAYER

POSITION

Inside closed guard. No submission is established — bottom must earn the entry.

OBJECTIVE

Use posture, pass attempts, stack, arm rip, or step-around. A completed pass is a full escape from the cycle.

CONSTRAINTS

Elevated safety. Apply at communication pace. Confirm tap-release reliability before running it. Reset when any win condition is achieved or when both submission attempts are fully escaped and both players return to closed guard. Role rotates after each scored event. Default rounds 5:00.

WIN CONDITION

Escape both threats (arm free and head outside the leg loop), achieve standing posture with clear guard pass, or reach guard pass position with hips past the guard.


BOTTOM PLAYER

POSITION

Closed guard. No submission is established at the start.

OBJECTIVE

Enter triangle or armbar from the posture break. Head going up → convert to armbar. Head coming forward → convert back to triangle. Keep the same arm isolated through both conversions.

CONSTRAINTS

Same elevated safety and role rotation.

WIN CONDITION

Force the tap by leg-strangle or by extending an isolated arm, or reach a position from which the coach can confirm either is inescapable.

5:00

Start round timer (5:00)
More — series, chips, coach notes

Proficient · Bottom-advantage · Elevated · Constraint Positional

InGrappling, Triangle and Armbar — Two-Way Combination Game. GAME-TRI-04.

Problem

Inside closed guard.

Tell the room

Use posture, pass attempts, stack, arm rip, or step-around. A completed pass is a full escape from the cycle.

Setup

Inside closed guard. No submission is established — bottom must earn the entry. Closed guard. No submission is established at the start.

Score

Escape both threats (arm free and head outside the leg loop), achieve standing posture with clear guard pass, or reach guard pass position with hips past the guard. Force the tap by leg-strangle or by extending an isolated arm, or reach a position from which the coach can confirm either is inescapable.

Rules

  1. Elevated safety.
  2. Apply at communication pace.
  3. Confirm tap-release reliability before running it.
  4. Reset when any win condition is achieved or when both submission attempts are fully escaped and both players return to closed guard.
  5. Role rotates after each scored event.
  6. Default rounds 5:00.
  7. Same elevated safety and role rotation.
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Trains

Progressions

Harder constraint variants from the source. Same game, tighter problem.

  • Add the omoplata as a third submission option when the top player attempts to stack from a specific angle. Three-way combination game.
  • Start from open guard: bottom player must first close the guard or create the submission entry from an open guard start position.
  • Allow the top player to attempt takedowns from the guard position — the bottom player must defend the stand-up and maintain guard while attacking submissions.

submissions · triangle