Foot Sweep Only
standup
InGrappling, Foot Sweep Only — Constrained Standing Game.
Problem
Standing over-under clinch with hip contact.
Tell the room
Score with a clean foot sweep only. Land a foot sweep (kosoto, kouchi, de-ashi, ouchi as a foot-sweep variant, or any sweep whose primary action is the attacker’s foot removing the partner’s foot) that flattens the partner (back, side, or hip on the mat).
Setup
Standing over-under clinch with hip contact. Symmetric with the other player. Same over-under clinch start. Symmetric game.
Score
Land a foot sweep (kosoto, kouchi, de-ashi, ouchi as a foot-sweep variant, or any sweep whose primary action is the attacker’s foot removing the partner’s foot) that flattens the partner (back, side, or hip on the mat). Source scores one point per clean sweep; play to three points per side. Same as the other player.
Rules
- No takedowns or shots (no level change to single, double, or fireman’s).
- No high-amplitude throws (no osoto finished as a reap, no hip throws, no uchi-mata, no body-lock takedowns).
- Trips and reaps that need a meaningful body load (osoto proper, tani-otoshi) are out — only sweeps where the foot is the primary mechanical action.
- Pummeling and upper-body kuzushi to load a foot are allowed.
- Reset on a clean sweep, on both players hitting the mat without a clean sweep, or after 15 seconds of stalemate.
- Default round length 1:30.
- Same restrictions and reset rules as the other player.
TOP PLAYER
POSITION
Standing over-under clinch with hip contact. Symmetric with the other player.
OBJECTIVE
Score with a clean foot sweep only.
CONSTRAINTS
No takedowns or shots (no level change to single, double, or fireman’s). No high-amplitude throws (no osoto finished as a reap, no hip throws, no uchi-mata, no body-lock takedowns). Trips and reaps that need a meaningful body load (osoto proper, tani-otoshi) are out — only sweeps where the foot is the primary mechanical action. Pummeling and upper-body kuzushi to load a foot are allowed. Reset on a clean sweep, on both players hitting the mat without a clean sweep, or after 15 seconds of stalemate. Default round length 1:30.
WIN CONDITION
Land a foot sweep (kosoto, kouchi, de-ashi, ouchi as a foot-sweep variant, or any sweep whose primary action is the attacker’s foot removing the partner’s foot) that flattens the partner (back, side, or hip on the mat). Source scores one point per clean sweep; play to three points per side.
BOTTOM PLAYER
POSITION
Same over-under clinch start. Symmetric game.
OBJECTIVE
Score with a clean foot sweep only.
CONSTRAINTS
Same restrictions and reset rules as the other player.
WIN CONDITION
Same as the other player.